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GLEDGEFLAG(3G) OpenGL Manual GLEDGEFLAG(3G)
NAME
glEdgeFlag - flag edges as either boundary or nonboundary
C SPECIFICATION
void glEdgeFlag(GLboolean flag);
PARAMETERS
flag
Specifies the current edge flag value, either GL_TRUE or GL_FALSE. The initial value
is GL_TRUE.
C SPECIFICATION
void glEdgeFlagv(const GLboolean * flag);
PARAMETERS
flag
Specifies a pointer to an array that contains a single boolean element, which replaces
the current edge flag value.
DESCRIPTION
Each vertex of a polygon, separate triangle, or separate quadrilateral specified between a
glBegin()/glEnd() pair is marked as the start of either a boundary or nonboundary edge. If
the current edge flag is true when the vertex is specified, the vertex is marked as the
start of a boundary edge. Otherwise, the vertex is marked as the start of a nonboundary
edge. glEdgeFlag sets the edge flag bit to GL_TRUE if flag is GL_TRUE and to GL_FALSE
otherwise.
The vertices of connected triangles and connected quadrilaterals are always marked as
boundary, regardless of the value of the edge flag.
Boundary and nonboundary edge flags on vertices are significant only if GL_POLYGON_MODE is
set to GL_POINT or GL_LINE. See glPolygonMode().
NOTES
The current edge flag can be updated at any time. In particular, glEdgeFlag can be called
between a call to glBegin() and the corresponding call to glEnd().
ASSOCIATED GETS
glGet() with argument GL_EDGE_FLAG
SEE ALSO
glBegin(), glEdgeFlagPointer, glPolygonMode()
COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLEDGEFLAG(3G) |
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