GLDRAWRANGEELEMENTS(3G) OpenGL Manual GLDRAWRANGEELEMENTS(3G)
glDrawRangeElements - render primitives from array data
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
GLenum type, const GLvoid * indices);
Specifies what kind of primitives to render. Symbolic constants GL_POINTS,
GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY,
GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY,
GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
Specifies the minimum array index contained in indices.
Specifies the maximum array index contained in indices.
Specifies the number of elements to be rendered.
Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE,
GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
Specifies a pointer to the location where the indices are stored.
glDrawRangeElements is a restricted form of glDrawElements(). mode, start, end, and count
match the corresponding arguments to glDrawElements(), with the additional constraint that
all values in the arrays count must lie between start and end, inclusive.
Implementations denote recommended maximum amounts of vertex and index data, which may be
queried by calling glGet() with argument GL_MAX_ELEMENTS_VERTICES and
GL_MAX_ELEMENTS_INDICES. If end - start + 1 is greater than the value of
GL_MAX_ELEMENTS_VERTICES, or if count is greater than the value of
GL_MAX_ELEMENTS_INDICES, then the call may operate at reduced performance. There is no
requirement that all vertices in the range start end be referenced. However, the
implementation may partially process unused vertices, reducing performance from what could
be achieved with an optimal index set.
When glDrawRangeElements is called, it uses count sequential elements from an enabled
array, starting at start to construct a sequence of geometric primitives. mode specifies
what kind of primitives are constructed, and how the array elements construct these
primitives. If more than one array is enabled, each is used.
Vertex attributes that are modified by glDrawRangeElements have an unspecified value after
glDrawRangeElements returns. Attributes that aren't modified maintain their previous
GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and
GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater.
It is an error for indices to lie outside the range start end, but implementations may not
check for this situation. Such indices cause implementation-dependent behavior.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_VALUE is generated if end < start.
GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible
with the input primitive type of the geometry shader in the currently installed program
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled
array or the element array and the buffer object's data store is currently mapped.
glGet() with argument GL_MAX_ELEMENTS_VERTICES
glGet() with argument GL_MAX_ELEMENTS_INDICES
glDrawArrays(), glDrawElements(), glDrawElementsBaseVertex()
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opengl.org 06/10/2014 GLDRAWRANGEELEMENTS(3G)