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GLDETACHSHADER(3G)			  OpenGL Manual 		       GLDETACHSHADER(3G)

NAME
       glDetachShader - Detaches a shader object from a program object to which it is attached

C SPECIFICATION
       void glDetachShader(GLuint program, GLuint shader);

PARAMETERS
       program
	   Specifies the program object from which to detach the shader object.

       shader
	   Specifies the shader object to be detached.

DESCRIPTION
       glDetachShader detaches the shader object specified by shader from the program object
       specified by program. This command can be used to undo the effect of the command
       glAttachShader().

       If shader has already been flagged for deletion by a call to glDeleteShader() and it is
       not attached to any other program object, it will be deleted after it has been detached.

ERRORS
       GL_INVALID_VALUE is generated if either program or shader is a value that was not
       generated by OpenGL.

       GL_INVALID_OPERATION is generated if program is not a program object.

       GL_INVALID_OPERATION is generated if shader is not a shader object.

       GL_INVALID_OPERATION is generated if shader is not attached to program.

ASSOCIATED GETS
       glGetAttachedShaders() with the handle of a valid program object

       glGetShader() with arguments shader and GL_DELETE_STATUS

       glIsProgram()

       glIsShader()

SEE ALSO
       glAttachShader()

COPYRIGHT
       Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the
       terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			       GLDETACHSHADER(3G)
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