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GLDEPTHMASK(3G) 			  OpenGL Manual 			  GLDEPTHMASK(3G)

NAME
       glDepthMask - enable or disable writing into the depth buffer

C SPECIFICATION
       void glDepthMask(GLboolean flag);

PARAMETERS
       flag
	   Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth
	   buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing
	   is enabled.

DESCRIPTION
       glDepthMask specifies whether the depth buffer is enabled for writing. If flag is
       GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth
       buffer writing is enabled.

ASSOCIATED GETS
       glGet() with argument GL_DEPTH_WRITEMASK

NOTES
       Even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not
       updated if the depth test is disabled. In order to unconditionally write to the depth
       buffer, the depth test should be enabled and set to GL_ALWAYS (see glDepthFunc()).

SEE ALSO
       glColorMask(), glDepthFunc(), glDepthRange(), glStencilMask()

COPYRIGHT
       Copyright (C) 1991-2006 Silicon Graphics, Inc. Copyright (C) 2012 Khronos Group. This
       document is licensed under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014				  GLDEPTHMASK(3G)
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