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GLDELETETEXTURES(3G)			  OpenGL Manual 		     GLDELETETEXTURES(3G)

NAME
       glDeleteTextures - delete named textures

C SPECIFICATION
       void glDeleteTextures(GLsizei n, const GLuint * textures);

PARAMETERS
       n
	   Specifies the number of textures to be deleted.

       textures
	   Specifies an array of textures to be deleted.

DESCRIPTION
       glDeleteTextures deletes n textures named by the elements of the array textures. After a
       texture is deleted, it has no contents or dimensionality, and its name is free for reuse
       (for example by glGenTextures()). If a texture that is currently bound is deleted, the
       binding reverts to 0 (the default texture).

       glDeleteTextures silently ignores 0's and names that do not correspond to existing
       textures.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

ASSOCIATED GETS
       glIsTexture()

SEE ALSO
       glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glGenTextures(), glGet(),
       glGetTexParameter(), glTexImage1D(), glTexImage2D(), glTexParameter()

COPYRIGHT
       Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
       Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			     GLDELETETEXTURES(3G)
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