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GLDELETESAMPLERS(3G) OpenGL Manual GLDELETESAMPLERS(3G)
glDeleteSamplers - delete named sampler objects
void glDeleteSamplers(GLsizei n, const GLuint * samplers);
Specifies the number of sampler objects to be deleted.
Specifies an array of sampler objects to be deleted.
glDeleteSamplers deletes n sampler objects named by the elements of the array samplers.
After a sampler object is deleted, its name is again unused. If a sampler object that is
currently bound to a sampler unit is deleted, it is as though glBindSampler() is called
with unit set to the unit the sampler is bound to and sampler zero. Unused names in
samplers are silently ignored, as is the reserved name zero.
glDeleteSamplers is available only if the GL version is 3.3 or higher.
GL_INVALID_VALUE is generated if n is negative.
glGenSamplers(), glBindSampler(), glDeleteSamplers(), glIsSampler()
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms
and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
opengl.org 06/10/2014 GLDELETESAMPLERS(3G)
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