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GLDELETERENDERBUFFER(3G)		  OpenGL Manual 		 GLDELETERENDERBUFFER(3G)

NAME
       glDeleteRenderbuffers - delete renderbuffer objects

C SPECIFICATION
       void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers);

PARAMETERS
       n
	   Specifies the number of renderbuffer objects to be deleted.

       renderbuffers
	   A pointer to an array containing n renderbuffer objects to be deleted.

DESCRIPTION
       glDeleteRenderbuffers deletes the n renderbuffer objects whose names are stored in the
       array addressed by renderbuffers. The name zero is reserved by the GL and is silently
       ignored, should it occur in renderbuffers, as are other unused names. Once a renderbuffer
       object is deleted, its name is again unused and it has no contents. If a renderbuffer that
       is currently bound to the target GL_RENDERBUFFER is deleted, it is as though
       glBindRenderbuffer() had been executed with a target of GL_RENDERBUFFER and a name of
       zero.

       If a renderbuffer object is attached to one or more attachment points in the currently
       bound framebuffer, then it as if glFramebufferRenderbuffer() had been called, with a
       renderbuffer of zero for each attachment point to which this image was attached in the
       currently bound framebuffer. In other words, this renderbuffer object is first detached
       from all attachment ponits in the currently bound framebuffer. Note that the renderbuffer
       image is specifically not detached from any non-bound framebuffers.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

SEE ALSO
       glGenRenderbuffers(), glFramebufferRenderbuffer(), glRenderbufferStorage(),
       glRenderbufferStorageMultisample()

COPYRIGHT
       Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			 GLDELETERENDERBUFFER(3G)
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