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GLDELETEFRAMEBUFFERS(3G)		  OpenGL Manual 		 GLDELETEFRAMEBUFFERS(3G)

NAME
       glDeleteFramebuffers - delete framebuffer objects

C SPECIFICATION
       void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers);

PARAMETERS
       n
	   Specifies the number of framebuffer objects to be deleted.

       framebuffers
	   A pointer to an array containing n framebuffer objects to be deleted.

DESCRIPTION
       glDeleteFramebuffers deletes the n framebuffer objects whose names are stored in the array
       addressed by framebuffers. The name zero is reserved by the GL and is silently ignored,
       should it occur in framebuffers, as are other unused names. Once a framebuffer object is
       deleted, its name is again unused and it has no attachments. If a framebuffer that is
       currently bound to one or more of the targets GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER
       is deleted, it is as though glBindFramebuffer() had been executed with the corresponding
       target and framebuffer zero.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

SEE ALSO
       glGenFramebuffers(), glBindFramebuffer(), glCheckFramebufferStatus()

COPYRIGHT
       Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			 GLDELETEFRAMEBUFFERS(3G)
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