CentOS 7.0 - man page for gldeleteframebuffers (centos section 3G)
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GLDELETEFRAMEBUFFERS(3G) OpenGL Manual GLDELETEFRAMEBUFFERS(3G)
glDeleteFramebuffers - delete framebuffer objects
void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers);
Specifies the number of framebuffer objects to be deleted.
A pointer to an array containing n framebuffer objects to be deleted.
glDeleteFramebuffers deletes the n framebuffer objects whose names are stored in the array
addressed by framebuffers. The name zero is reserved by the GL and is silently ignored,
should it occur in framebuffers, as are other unused names. Once a framebuffer object is
deleted, its name is again unused and it has no attachments. If a framebuffer that is
currently bound to one or more of the targets GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER
is deleted, it is as though glBindFramebuffer() had been executed with the corresponding
target and framebuffer zero.
GL_INVALID_VALUE is generated if n is negative.
glGenFramebuffers(), glBindFramebuffer(), glCheckFramebufferStatus()
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms
and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
opengl.org 06/10/2014 GLDELETEFRAMEBUFFERS(3G)
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