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GLDEBUGMESSAGEINSERT(3G)		  OpenGL Manual 		 GLDEBUGMESSAGEINSERT(3G)

NAME
       glDebugMessageInsert - inject an application-supplied message into the debug message queue

C SPECIFICATION
       void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity,
				 GLsizei length, const char *message);

PARAMETERS
       source
	   The source of the debug message to insert.

       type
	   The type of the debug message insert.

       id
	   The user-supplied identifier of the message to insert.

       severity
	   The severity of the debug messages to insert.

       length
	   The length string contained in the character array whose address is given by message.

       message
	   The address of a character array containing the message to insert.

DESCRIPTION
       glDebugMessageInsert inserts a user-supplied message into the debug output queue.  source
       specifies the source that will be used to classify the message and must be
       GL_DEBUG_SOURCE_APPLICATION or GL_DEBUG_SOURCE_THIRD_PARTY. All other sources are reserved
       for use by the GL implementation.  type indicates the type of the message to be inserted
       and may be one of GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
       GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PERFORMANCE, or
       GL_DEBUG_TYPE_OTHER.  severity indicates the severity of the message and may be
       GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, or GL_DEBUG_SEVERITY_HIGH.  id is
       available for application defined use and may be any value. This value will be recorded
       and used to identify the message.

       length contains a count of the characters in the character array whose address is given in
       message. If length is negative then message is treated as a null-terminated string. The
       length of the message, whether specified explicitly or implicitly, must be less than or
       equal to the implementation defined constant GL_MAX_DEBUG_MESSAGE_LENGTH.

ERRORS
       GL_INVALID_ENUM is generated if any of source, type or severity is not one of the accepted
       interface types.

       GL_INVALID_VALUE is generated if the length of the message is greater than the value of
       GL_MAX_DEBUG_MESSAGE_LENGTH.

SEE ALSO
       glDebugMessageControl(), glDebugMessageCallback(), glGetDebugMessageLog().

COPYRIGHT
       Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			 GLDEBUGMESSAGEINSERT(3G)
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