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GLCOMPILESHADER(3G)			  OpenGL Manual 		      GLCOMPILESHADER(3G)

NAME
       glCompileShader - Compiles a shader object

C SPECIFICATION
       void glCompileShader(GLuint shader);

PARAMETERS
       shader
	   Specifies the shader object to be compiled.

DESCRIPTION
       glCompileShader compiles the source code strings that have been stored in the shader
       object specified by shader.

       The compilation status will be stored as part of the shader object's state. This value
       will be set to GL_TRUE if the shader was compiled without errors and is ready for use, and
       GL_FALSE otherwise. It can be queried by calling glGetShader() with arguments shader and
       GL_COMPILE_STATUS.

       Compilation of a shader can fail for a number of reasons as specified by the OpenGL
       Shading Language Specification. Whether or not the compilation was successful, information
       about the compilation can be obtained from the shader object's information log by calling
       glGetShaderInfoLog().

ERRORS
       GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.

       GL_INVALID_OPERATION is generated if shader is not a shader object.

ASSOCIATED GETS
       glGetShaderInfoLog() with argument shader

       glGetShader() with arguments shader and GL_COMPILE_STATUS

       glIsShader()

SEE ALSO
       glCreateShader(), glLinkProgram(), glShaderSource()

COPYRIGHT
       Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the
       terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			      GLCOMPILESHADER(3G)
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