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GLCLIENTACTIVETEXTUREARB(3G)					     GLCLIENTACTIVETEXTUREARB(3G)

NAME
       glClientActiveTextureARB - select active texture unit

C SPECIFICATION
       void glClientActiveTextureARB( GLenum texture )

PARAMETERS
       texture	Specifies  which  texture  unit  to  make  active. The number of texture units is
		implementation dependent, but must be at  least  two.  texture	must  be  one  of
		GL_TEXTUREi_ARB  where 0 <= i < GL_MAX_TEXTURE_UNITS_ARB, which is an implementa-
		tion-dependent value.  The initial value is GL_TEXTURE0_ARB.

DESCRIPTION
       glClientActiveTextureARB selects the vertex array client state parameters to  be  modified
       by    glTexCoordPointer,   and	enabled   or   disabled   with	 glEnableClientState   or
       glDisableClientState,	respectively,	 when	 called    with    a	 parameter     of
       GL_TEXTURE_COORD_ARRAY.

NOTES
       glClientActiveTextureARB  is  supported	only  if  GL_ARB_multitexture  is included in the
       string returned by glGetString when called with the argument GL_EXTENSIONS.

       glClientActiveTextureARB sets GL_CLIENT_ACTIVE_TEXTURE_ARB to the active texture unit.

ERRORS
       GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi_ARB,  where  0  <=  i	<
       GL_MAX_TEXTURE_UNITS_ARB.

SEE ALSO
       glActiveTextureARB(3G),	       glDisableClientState(3G),	 glEnableClientState(3G),
       glMultiTexCoordARB(3G), glTexCoordPointer(3G)

								     GLCLIENTACTIVETEXTUREARB(3G)
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