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GLCLIENTACTIVETEXTUR(3G)		  OpenGL Manual 		 GLCLIENTACTIVETEXTUR(3G)

NAME
       glClientActiveTexture - select active texture unit

C SPECIFICATION
       void glClientActiveTexture(GLenum texture);

PARAMETERS
       texture
	   Specifies which texture unit to make active. The number of texture units is
	   implementation dependent, but must be at least two.	texture must be one of
	   GL_TEXTUREi, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is
	   an implementation-dependent value. The initial value is GL_TEXTURE0.

DESCRIPTION
       glClientActiveTexture selects the vertex array client state parameters to be modified by
       glTexCoordPointer(), and enabled or disabled with glEnableClientState() or
       glDisableClientState(), respectively, when called with a parameter of
       GL_TEXTURE_COORD_ARRAY.

NOTES
       glClientActiveTexture is supported only if the GL version is 1.3 or greater, or
       ARB_multitexture is included in the string returned by glGetString() when called with the
       argument GL_EXTENSIONS.

ERRORS
       GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0
       to the value of GL_MAX_TEXTURE_COORDS - 1.

ASSOCIATED GETS
       glGet() with argument GL_CLIENT_ACTIVE_TEXTURE or GL_MAX_TEXTURE_COORDS

SEE ALSO
       glActiveTexture(), glDisableClientState(), glEnableClientState(), glMultiTexCoord(),
       glTexCoordPointer()

COPYRIGHT
       Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
       Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			 GLCLIENTACTIVETEXTUR(3G)
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