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GLBLENDFUNC(3G) 			  OpenGL Manual 			  GLBLENDFUNC(3G)

NAME
       glBlendFunc - specify pixel arithmetic

C SPECIFICATION
       void glBlendFunc(GLenum sfactor, GLenum dfactor);

       void glBlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor);

PARAMETERS
       buf
	   For glBlendFunci, specifies the index of the draw buffer for which to set the blend
	   function.

       sfactor
	   Specifies how the red, green, blue, and alpha source blending factors are computed.
	   The initial value is GL_ONE.

       dfactor
	   Specifies how the red, green, blue, and alpha destination blending factors are
	   computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE,
	   GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
	   GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA.
	   GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and
	   GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.

DESCRIPTION
       Pixels can be drawn using a function that blends the incoming (source) RGBA values with
       the RGBA values that are already in the frame buffer (the destination values). Blending is
       initially disabled. Use glEnable() and glDisable() with argument GL_BLEND to enable and
       disable blending.

       glBlendFunc defines the operation of blending for all draw buffers when it is enabled.
       glBlendFunci defines the operation of blending for a single draw buffer specified by buf
       when enabled for that draw buffer.  sfactor specifies which method is used to scale the
       source color components.  dfactor specifies which method is used to scale the destination
       color components. Both parameters must be one of the following symbolic constants:
       GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR,
       GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA,
       GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA,
       GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC1_COLOR,
       GL_ONE_MINUS_SRC1_COLOR, GL_SRC1_ALPHA, and GL_ONE_MINUS_SRC1_ALPHA. The possible methods
       are described in the following table. Each method defines four scale factors, one each for
       red, green, blue, and alpha. In the table and in subsequent equations, first source,
       second source and destination color components are referred to as R s0 G s0 B s0 A s0, R
       s1 G s1 B s1 A s1 and R d G d B d A d, respectively. The color specified by glBlendColor()
       is referred to as R c G c B c A c. They are understood to have integer values between 0
       and k R k G k B k A, where

       and m R m G m B m A is the number of red, green, blue, and alpha bitplanes.

       Source and destination scale factors are referred to as s R s G s B s A and d R d G d B d
       A. The scale factors described in the table, denoted f R f G f B f A, represent either
       source or destination factors. All scale factors have range 0 1.

       +----------------------------------+--------------------------------------------+
       |				  |					       |
       |			Parameter |					       |
       |				  |					       |
       |				  |					       |
       |				  |				    f	       |
       |				  |				    R	       |
       |				  |					       |
       |				  |				    f	       |
       |				  |				    G	       |
       |				  |					       |
       |				  |				    f	       |
       |				  |				    B	       |
       |				  |					       |
       |				  |				    f	       |
       |				  |				    A	       |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       +----------------------------------+--------------------------------------------+
       |GL_ZERO 			  | 0					       |
       |				  |				    0	       |
       |				  |				    0	       |
       |				  |				    0	       |
       +----------------------------------+--------------------------------------------+
       |GL_ONE				  | 1					       |
       |				  |				    1	       |
       |				  |				    1	       |
       |				  |				    1	       |
       +----------------------------------+--------------------------------------------+
       |GL_SRC_COLOR			  | R					       |
       |				  |					s0     |
       |				  |					       |
       |				  |					k      |
       |				  |					R      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					G      |
       |				  |					s0     |
       |				  |					       |
       |				  |					k      |
       |				  |					G      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					B      |
       |				  |					s0     |
       |				  |					       |
       |				  |					k      |
       |				  |					B      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					A      |
       |				  |					s0     |
       |				  |					       |
       |				  |					k      |
       |				  |					A      |
       +----------------------------------+--------------------------------------------+
       |GL_ONE_MINUS_SRC_COLOR		  | 1					       |
       |				  |					1      |
       |				  |					1      |
       |				  |					1      |
       |				  |					       |
       |				  |				    -	       |
       |				  |					       |
       |				  |					       |
       |				  |					    R  |
       |				  |					    s0 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    R  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    G  |
       |				  |					    s0 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    G  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    B  |
       |				  |					    s0 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    B  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    A  |
       |				  |					    s0 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    A  |
       +----------------------------------+--------------------------------------------+
       |GL_DST_COLOR			  | R					       |
       |				  |					d      |
       |				  |					       |
       |				  |					k      |
       |				  |					R      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					G      |
       |				  |					d      |
       |				  |					       |
       |				  |					k      |
       |				  |					G      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					B      |
       |				  |					d      |
       |				  |					       |
       |				  |					k      |
       |				  |					B      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					A      |
       |				  |					d      |
       |				  |					       |
       |				  |					k      |
       |				  |					A      |
       +----------------------------------+--------------------------------------------+
       |GL_ONE_MINUS_DST_COLOR		  | 1					       |
       |				  |					1      |
       |				  |					1      |
       |				  |					1      |
       |				  |					       |
       |				  |				    -	       |
       |				  |					       |
       |				  |					       |
       |				  |					    R  |
       |				  |					    d  |
       |				  |					       |
       |				  |					    k  |
       |				  |					    R  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    G  |
       |				  |					    d  |
       |				  |					       |
       |				  |					    k  |
       |				  |					    G  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    B  |
       |				  |					    d  |
       |				  |					       |
       |				  |					    k  |
       |				  |					    B  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    A  |
       |				  |					    d  |
       |				  |					       |
       |				  |					    k  |
       |				  |					    A  |
       +----------------------------------+--------------------------------------------+
       |GL_SRC_ALPHA			  | A					       |
       |				  |					s0     |
       |				  |					       |
       |				  |					k      |
       |				  |					A      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					A      |
       |				  |					s0     |
       |				  |					       |
       |				  |					k      |
       |				  |					A      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					A      |
       |				  |					s0     |
       |				  |					       |
       |				  |					k      |
       |				  |					A      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					A      |
       |				  |					s0     |
       |				  |					       |
       |				  |					k      |
       |				  |					A      |
       +----------------------------------+--------------------------------------------+
       |GL_ONE_MINUS_SRC_ALPHA		  | 1					       |
       |				  |					1      |
       |				  |					1      |
       |				  |					1      |
       |				  |					       |
       |				  |				    -	       |
       |				  |					       |
       |				  |					       |
       |				  |					    A  |
       |				  |					    s0 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    A  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    A  |
       |				  |					    s0 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    A  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    A  |
       |				  |					    s0 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    A  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    A  |
       |				  |					    s0 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    A  |
       +----------------------------------+--------------------------------------------+
       |GL_DST_ALPHA			  | A					       |
       |				  |					d      |
       |				  |					       |
       |				  |					k      |
       |				  |					A      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					A      |
       |				  |					d      |
       |				  |					       |
       |				  |					k      |
       |				  |					A      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					A      |
       |				  |					d      |
       |				  |					       |
       |				  |					k      |
       |				  |					A      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					A      |
       |				  |					d      |
       |				  |					       |
       |				  |					k      |
       |				  |					A      |
       +----------------------------------+--------------------------------------------+
       |GL_ONE_MINUS_DST_ALPHA		  | 1					       |
       |				  |					1      |
       |				  |					1      |
       |				  |					1      |
       |				  |					       |
       |				  |				    -	       |
       |				  |					       |
       |				  |					       |
       |				  |					    A  |
       |				  |					    d  |
       |				  |					       |
       |				  |					    k  |
       |				  |					    A  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    A  |
       |				  |					    d  |
       |				  |					       |
       |				  |					    k  |
       |				  |					    A  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    A  |
       |				  |					    d  |
       |				  |					       |
       |				  |					    k  |
       |				  |					    A  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    A  |
       |				  |					    d  |
       |				  |					       |
       |				  |					    k  |
       |				  |					    A  |
       +----------------------------------+--------------------------------------------+
       |GL_CONSTANT_COLOR		  | R					       |
       |				  |				    c	       |
       |				  |					       |
       |				  |				    G	       |
       |				  |				    c	       |
       |				  |					       |
       |				  |				    B	       |
       |				  |				    c	       |
       |				  |					       |
       |				  |				    A	       |
       |				  |				    c	       |
       +----------------------------------+--------------------------------------------+
       |GL_ONE_MINUS_CONSTANT_COLOR	  | 1					       |
       |				  |					1      |
       |				  |					1      |
       |				  |					1      |
       |				  |					       |
       |				  |				    -	       |
       |				  |					       |
       |				  |					R      |
       |				  |					c      |
       |				  |					       |
       |				  |					G      |
       |				  |					c      |
       |				  |					       |
       |				  |					B      |
       |				  |					c      |
       |				  |					       |
       |				  |					A      |
       |				  |					c      |
       +----------------------------------+--------------------------------------------+
       |GL_CONSTANT_ALPHA		  | A					       |
       |				  |				    c	       |
       |				  |					       |
       |				  |				    A	       |
       |				  |				    c	       |
       |				  |					       |
       |				  |				    A	       |
       |				  |				    c	       |
       |				  |					       |
       |				  |				    A	       |
       |				  |				    c	       |
       +----------------------------------+--------------------------------------------+
       |GL_ONE_MINUS_CONSTANT_ALPHA	  | 1					       |
       |				  |					1      |
       |				  |					1      |
       |				  |					1      |
       |				  |					       |
       |				  |				    -	       |
       |				  |					       |
       |				  |					A      |
       |				  |					c      |
       |				  |					       |
       |				  |					A      |
       |				  |					c      |
       |				  |					       |
       |				  |					A      |
       |				  |					c      |
       |				  |					       |
       |				  |					A      |
       |				  |					c      |
       +----------------------------------+--------------------------------------------+
       |GL_SRC_ALPHA_SATURATE		  | i					       |
       |				  |				    i	       |
       |				  |				    i	       |
       |				  |				    1	       |
       +----------------------------------+--------------------------------------------+
       |GL_SRC1_COLOR			  | R					       |
       |				  |					s1     |
       |				  |					       |
       |				  |					k      |
       |				  |					R      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					G      |
       |				  |					s1     |
       |				  |					       |
       |				  |					k      |
       |				  |					G      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					B      |
       |				  |					s1     |
       |				  |					       |
       |				  |					k      |
       |				  |					B      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					A      |
       |				  |					s1     |
       |				  |					       |
       |				  |					k      |
       |				  |					A      |
       +----------------------------------+--------------------------------------------+
       |GL_ONE_MINUS_SRC1_COLOR 	  | 1					       |
       |				  |					1      |
       |				  |					1      |
       |				  |					1      |
       |				  |					       |
       |				  |				    -	       |
       |				  |					       |
       |				  |					       |
       |				  |					    R  |
       |				  |					    s1 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    R  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    G  |
       |				  |					    s1 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    G  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    B  |
       |				  |					    s1 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    B  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    A  |
       |				  |					    s1 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    A  |
       +----------------------------------+--------------------------------------------+
       |GL_SRC1_ALPHA			  | A					       |
       |				  |					s1     |
       |				  |					       |
       |				  |					k      |
       |				  |					A      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					A      |
       |				  |					s1     |
       |				  |					       |
       |				  |					k      |
       |				  |					A      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					A      |
       |				  |					s1     |
       |				  |					       |
       |				  |					k      |
       |				  |					A      |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					A      |
       |				  |					s1     |
       |				  |					       |
       |				  |					k      |
       |				  |					A      |
       +----------------------------------+--------------------------------------------+
       |GL_ONE_MINUS_SRC1_ALPHA 	  | 1					       |
       |				  |					1      |
       |				  |					1      |
       |				  |					1      |
       |				  |					       |
       |				  |				    -	       |
       |				  |					       |
       |				  |					       |
       |				  |					    A  |
       |				  |					    s1 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    A  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    A  |
       |				  |					    s1 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    A  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    A  |
       |				  |					    s1 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    A  |
       |				  |					       |
       |				  |					       |
       |				  |					       |
       |				  |					    A  |
       |				  |					    s1 |
       |				  |					       |
       |				  |					    k  |
       |				  |					    A  |
       +----------------------------------+--------------------------------------------+

       In the table,

       To determine the blended RGBA values of a pixel, the system uses the following equations:

       Despite the apparent precision of the above equations, blending arithmetic is not exactly
       specified, because blending operates with imprecise integer color values. However, a blend
       factor that should be equal to 1 is guaranteed not to modify its multiplicand, and a blend
       factor equal to 0 reduces its multiplicand to 0. For example, when sfactor is
       GL_SRC_ALPHA, dfactor is GL_ONE_MINUS_SRC_ALPHA, and A s is equal to k A, the equations
       reduce to simple replacement:

EXAMPLES
       Transparency is best implemented using blend function (GL_SRC_ALPHA,
       GL_ONE_MINUS_SRC_ALPHA) with primitives sorted from farthest to nearest. Note that this
       transparency calculation does not require the presence of alpha bitplanes in the frame
       buffer.

       Blend function (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) is also useful for rendering
       antialiased points and lines in arbitrary order.

       Polygon antialiasing is optimized using blend function (GL_SRC_ALPHA_SATURATE, GL_ONE)
       with polygons sorted from nearest to farthest. (See the glEnable(), glDisable() reference
       page and the GL_POLYGON_SMOOTH argument for information on polygon antialiasing.)
       Destination alpha bitplanes, which must be present for this blend function to operate
       correctly, store the accumulated coverage.

NOTES
       Incoming (source) alpha is correctly thought of as a material opacity, ranging from 1.0 (K
       A), representing complete opacity, to 0.0(0), representing complete transparency.

       When more than one color buffer is enabled for drawing, the GL performs blending
       separately for each enabled buffer, using the contents of that buffer for destination
       color. (See glDrawBuffer().)

       When dual source blending is enabled (i.e., one of the blend factors requiring the second
       color input is used), the maximum number of enabled draw buffers is given by
       GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, which may be lower than GL_MAX_DRAW_BUFFERS.

ERRORS
       GL_INVALID_ENUM is generated if either sfactor or dfactor is not an accepted value.

       GL_INVALID_VALUE is generated by glBlendFunci if buf is greater than or equal to the value
       of GL_MAX_DRAW_BUFFERS.

ASSOCIATED GETS
       glGet() with argument GL_BLEND_SRC

       glGet() with argument GL_BLEND_DST

       glIsEnabled() with argument GL_BLEND

SEE ALSO
       glBlendColor(), glBlendEquation(), glBlendFuncSeparate(), glClear(), glDrawBuffer(),
       glEnable(), glLogicOp(), glStencilFunc()

COPYRIGHT
       Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
       Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014				  GLBLENDFUNC(3G)
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