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GLBINDVERTEXARRAY(3G)			  OpenGL Manual 		    GLBINDVERTEXARRAY(3G)

NAME
       glBindVertexArray - bind a vertex array object

C SPECIFICATION
       void glBindVertexArray(GLuint array);

PARAMETERS
       array
	   Specifies the name of the vertex array to bind.

DESCRIPTION
       glBindVertexArray binds the vertex array object with name array.  array is the name of a
       vertex array object previously returned from a call to glGenVertexArrays(), or zero to
       break the existing vertex array object binding.

       If no vertex array object with name array exists, one is created when array is first
       bound. If the bind is successful no change is made to the state of the vertex array
       object, and any previous vertex array object binding is broken.

ERRORS
       GL_INVALID_OPERATION is generated if array is not zero or the name of a vertex array
       object previously returned from a call to glGenVertexArrays().

SEE ALSO
       glGenVertexArrays(),
       glDeleteVertexArrays()glVertexAttribPointer()glEnableVertexAttribArray()

COPYRIGHT
       Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			    GLBINDVERTEXARRAY(3G)
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