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GLBINDSAMPLER(3G)			  OpenGL Manual 			GLBINDSAMPLER(3G)

NAME
       glBindSampler - bind a named sampler to a texturing target

C SPECIFICATION
       void glBindSampler(GLuint unit, GLuint sampler);

PARAMETERS
       unit
	   Specifies the index of the texture unit to which the sampler is bound.

       sampler
	   Specifies the name of a sampler.

DESCRIPTION
       glBindSampler binds sampler to the texture unit at index unit.  sampler must be zero or
       the name of a sampler object previously returned from a call to glGenSamplers().  unit
       must be less than the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.

       When a sampler object is bound to a texture unit, its state supersedes that of the texture
       object bound to that texture unit. If the sampler name zero is bound to a texture unit,
       the currently bound texture's sampler state becomes active. A single sampler object may be
       bound to multiple texture units simultaneously.

NOTES
       glBindSampler is available only if the GL version is 3.3 or higher.

ERRORS
       GL_INVALID_VALUE is generated if unit is greater than or equal to the value of
       GL_MAX_COMBIED_TEXTURE_IMAGE_UNITS.

       GL_INVALID_OPERATION is generated if sampler is not zero or a name previously returned
       from a call to glGenSamplers(), or if such a name has been deleted by a call to
       glDeleteSamplers().

ASSOCIATED GETS
       glGet() with argument GL_SAMPLER_BINDING

SEE ALSO
       glGenSamplers(), glDeleteSamplers(), glGet(), glSamplerParameter(),
       glGetSamplerParameter(), glGenTextures(), glBindTexture(), glDeleteTextures()

COPYRIGHT
       Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014				GLBINDSAMPLER(3G)
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