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GLBINDSAMPLER(3G) OpenGL Manual GLBINDSAMPLER(3G)
glBindSampler - bind a named sampler to a texturing target
void glBindSampler(GLuint unit, GLuint sampler);
Specifies the index of the texture unit to which the sampler is bound.
Specifies the name of a sampler.
glBindSampler binds sampler to the texture unit at index unit. sampler must be zero or
the name of a sampler object previously returned from a call to glGenSamplers(). unit
must be less than the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
When a sampler object is bound to a texture unit, its state supersedes that of the texture
object bound to that texture unit. If the sampler name zero is bound to a texture unit,
the currently bound texture's sampler state becomes active. A single sampler object may be
bound to multiple texture units simultaneously.
glBindSampler is available only if the GL version is 3.3 or higher.
GL_INVALID_VALUE is generated if unit is greater than or equal to the value of
GL_INVALID_OPERATION is generated if sampler is not zero or a name previously returned
from a call to glGenSamplers(), or if such a name has been deleted by a call to
glGet() with argument GL_SAMPLER_BINDING
glGenSamplers(), glDeleteSamplers(), glGet(), glSamplerParameter(),
glGetSamplerParameter(), glGenTextures(), glBindTexture(), glDeleteTextures()
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms
and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
opengl.org 06/10/2014 GLBINDSAMPLER(3G)
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