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SDL_SemWaitTimeout(3)			SDL API Reference		    SDL_SemWaitTimeout(3)

       SDL_SemWaitTimeout - Lock a semaphore, but only wait up to a specified maximum time.

       #include "SDL.h" #include "SDL_thread.h"

       int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout);

       SDL_SemWaitTimeout()  is  a  varient  of  SDL_SemWait with a maximum timeout value. If the
       value of the semaphore pointed to by sem is positive (greater than zero)  it  will  atomi-
       cally  decrement  the  semaphore  value and return 0, otherwise it will wait up to timeout
       milliseconds trying to lock the semaphore. This function is  to	be  avoided  if  possible
       since  on some platforms it is implemented by polling the semaphore every millisecond in a
       busy loop.

       After SDL_SemWaitTimeout() is successful, the semaphore can  be	released  and  its  count
       atomically incremented by a successful call to SDL_SemPost.

       Returns	0  if  the semaphore was successfully locked or either SDL_MUTEX_TIMEOUT or -1 if
       the timeout period was exceeded or there was an error, respectivly.

       If the semaphore was not successfully locked, the semaphore will be unchanged.

       res = SDL_SemWaitTimeout(my_sem, WAIT_TIMEOUT_MILLISEC);

       if (res == SDL_MUTEX_TIMEOUT) {
	       return TRY_AGAIN;
       if (res == -1) {
	       return WAIT_ERROR;



       SDL_CreateSemaphore,  SDL_DestroySemaphore,  SDL_SemWait,   SDL_SemTryWait,   SDL_SemPost,

SDL				      Tue 11 Sep 2001, 23:00		    SDL_SemWaitTimeout(3)
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