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SDL_PumpEvents(3)			SDL API Reference			SDL_PumpEvents(3)

NAME
       SDL_PumpEvents - Pumps the event loop, gathering events from the input devices.

SYNOPSIS
       #include "SDL.h"

       void SDL_PumpEvents(void);

DESCRIPTION
       Pumps the event loop, gathering events from the input devices.

       SDL_PumpEvents gathers all the pending input information from devices and places it on the
       event queue. Without calls to SDL_PumpEvents no events would ever be placed on the  queue.
       Often  calls  the  need for SDL_PumpEvents is hidden from the user since SDL_PollEvent and
       SDL_WaitEvent implicitly call SDL_PumpEvents. However, if you are not polling  or  waiting
       for events (e.g. your filtering them), then you must call SDL_PumpEvents to force an event
       queue update.

	      Note:

	      You can only call this function in the thread that set the video mode.

SEE ALSO
       SDL_PollEvent

SDL				      Tue 11 Sep 2001, 22:59			SDL_PumpEvents(3)
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