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sdl_maprgba(3) [centos man page]

SDL_MapRGBA(3)							 SDL API Reference						    SDL_MapRGBA(3)

NAME
SDL_MapRGBA - Map a RGBA color value to a pixel format. SYNOPSIS
#include "SDL.h" Uint32 SDL_MapRGBA(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a); DESCRIPTION
Maps the RGBA color value to the specified pixel format and returns the pixel value as a 32-bit int. If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned. If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette). RETURN VALUE
A pixel value best approximating the given RGBA color value for a given pixel format. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format). SEE ALSO
SDL_GetRGB, SDL_GetRGBA, SDL_MapRGB, SDL_PixelFormat SDL
Tue 11 Sep 2001, 23:01 SDL_MapRGBA(3)

Check Out this Related Man Page

pods::SDL::PixelFormat(3pm)				User Contributed Perl Documentation			       pods::SDL::PixelFormat(3pm)

NAME
SDL::PixelFormat - Stores surface format information CATEGORY Core, Video, Structure SYNOPSIS
my $surface = SDL::Surface->new( ... $surface->format; #this returns the PixelFormat object attached to this surface PixelFormat is only created in a "SDL::Surface". This module only provides getters to the surface's pixelformat. Later on we will provide setting capability. DESCRIPTION
An "SDL::PixelFormat " stores surface format information METHODS
palette $surface->format->palette; Returns the "SDL_Palette" and SDL::Palette of the format of the surface. BitsPerPixel $surface->format->BitsPerPixel; The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32. (1 to 7 are not allowed when creating a surface or open a video mode BytesPerPixel $surface->format->BytesPerPixel; The number of bytes used to represent each pixel in a surface. Usually one to four. [RGBA]loss $surface->format->Rloss; #red loss $surface->format->Bloss; #blue loss $surface->format->Gloss; #green loss $surface->format->Aloss; #alpha loss Precision loss of each color component (2[RGBA]loss) [RGBA]shift $surface->format->Rshift; #red shift $surface->format->Bshift; #blue shift $surface->format->Gshift; #green shift $surface->format->Ashift; #alpha shift Binary left shift of each color component in the pixel value [RGBA]mask $surface->format->Rmask; #red mask $surface->format->Bmask; #blue mask $surface->format->Gmask; #green mask $surface->format->Amask; #alpha mask Binary left shift of each color component in the pixel value colorkey $surface->format->colorkey; Pixel value of transparent pixels. alpha $surface->format->alpha; Overall surface alpha value SEE ALSO
SDL::Surface AUTHORS
See "AUTHORS" in SDL. perl v5.14.2 2012-05-28 pods::SDL::PixelFormat(3pm)
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