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SDL_LoadWAV(3)				SDL API Reference			   SDL_LoadWAV(3)

       SDL_LoadWAV - Load a WAVE file

       #include "SDL.h"

       SDL_AudioSpec  *SDL_LoadWAV(const  char	*file,	SDL_AudioSpec  *spec,  Uint8 **audio_buf,
       Uint32 *audio_len);

       SDL_LoadWAV This function loads a WAVE file into memory.

       If this function succeeds, it returns the given SDL_AudioSpec, filled with the audio  data
       format  of  the	wave  data,  and sets audio_buf to a malloc'd buffer containing the audio
       data, and sets audio_len to the length of that audio buffer, in bytes. You  need  to  free
       the audio buffer with SDL_FreeWAV when you are done with it.

       This  function  returns	NULL  and  sets  the SDL error message if the wave file cannot be
       opened, uses an unknown data format, or is corrupt. Currently raw, MS-ADPCM and	IMA-ADPCM
       WAVE files are supported.

       SDL_AudioSpec wav_spec;
       Uint32 wav_length;
       Uint8 *wav_buffer;

       /* Load the WAV */
       if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
	 fprintf(stderr, "Could not open test.wav: %s
       ", SDL_GetError());
       /* Do stuff with the WAV */
       /* Free It */

       SDL_AudioSpec, SDL_OpenAudio, SDL_FreeWAV

SDL				      Tue 11 Sep 2001, 22:58			   SDL_LoadWAV(3)
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