SDL_JoyButtonEvent(3) SDL API Reference SDL_JoyButtonEvent(3)NAME
SDL_JoyButtonEvent - Joystick button event structure
STRUCTURE DEFINITION
typedef struct{
Uint8 type;
Uint8 which;
Uint8 button;
Uint8 state;
} SDL_JoyButtonEvent;
STRUCTURE DATA
type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP
which Joystick device index
button Joystick button index
state SDL_PRESSED or SDL_RELEASED
DESCRIPTION
SDL_JoyButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP is reported.
A SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP event occurs when ever a user presses or releases a button on a joystick. The field which is the
index of the joystick that reported the event and button is the index of the button (for a more detailed explaination see the Joystick sec-
tion). state is the current state or the button which is either SDL_PRESSED or SDL_RELEASED.
SEE ALSO
SDL_Event, Joystick Functions, SDL_JoystickEventState, SDL_JoystickGetButton
SDL Tue 11 Sep 2001, 22:59 SDL_JoyButtonEvent(3)
Check Out this Related Man Page
SDL_MouseMotionEvent(3) SDL API Reference SDL_MouseMotionEvent(3)NAME
SDL_MouseMotionEvent - Mouse motion event structure
STRUCTURE DEFINITION
typedef struct{
Uint8 type;
Uint8 state;
Uint16 x, y;
Sint16 xrel, yrel;
} SDL_MouseMotionEvent;
STRUCTURE DATA
type SDL_MOUSEMOTION
state The current button state
x, y The X/Y coordinates of the mouse
xrel, yrel Relative motion in the X/Y direction
DESCRIPTION
SDL_MouseMotionEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEMOTION is reported.
Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called.
Both the absolute (x and y) and relative (xrel and yrel) coordinates are reported along with the current button states (state). The button
state can be interpreted using the SDL_BUTTON macro (see SDL_GetMouseState).
If the cursor is hidden (SDL_ShowCursor(0)) and the input is grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative
motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.
SEE ALSO
SDL_Event, SDL_MouseButtonEvent
SDL Tue 11 Sep 2001, 22:59 SDL_MouseMotionEvent(3)
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