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SDL_GetKeyState(3)			SDL API Reference		       SDL_GetKeyState(3)

       SDL_GetKeyState - Get a snapshot of the current keyboard state

       #include "SDL.h"

       Uint8 *SDL_GetKeyState(int *numkeys);

       Gets a snapshot of the current keyboard state. The current state is return as a pointer to
       an array, the size of this array is stored in numkeys. The array is indexed by the  SDLK_*
       symbols. A value of 1 means the key is pressed and a value of 0 means its not. The pointer
       returned is a pointer to an internal SDL array and should not be freed by the caller.


	      Use SDL_PumpEvents to update the state array.

       Uint8 *keystate = SDL_GetKeyState(NULL);
       if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.

       SDL Key Symbols, SDL_PumpEvents

SDL				      Tue 11 Sep 2001, 22:59		       SDL_GetKeyState(3)
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