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sdl_getcliprect(3) [centos man page]

SDL_GetClipRect(3)						 SDL API Reference						SDL_GetClipRect(3)

NAME
SDL_GetClipRect - Gets the clipping rectangle for a surface. SYNOPSIS
#include "SDL.h" void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); DESCRIPTION
Gets the clipping rectangle for a surface. When this surface is the destination of a blit, only the area within the clip rectangle is drawn into. The rectangle pointed to by rect will be filled with the clipping rectangle of the surface. SEE ALSO
SDL_SetClipRect, SDL_BlitSurface, SDL_Surface SDL
Tue 11 Sep 2001, 23:01 SDL_GetClipRect(3)

Check Out this Related Man Page

SDL_Surface(3)							 SDL API Reference						    SDL_Surface(3)

NAME
SDL_Surface- Graphical Surface Structure STRUCTURE DEFINITION
typedef struct SDL_Surface { Uint32 flags; /* Read-only */ SDL_PixelFormat *format; /* Read-only */ int w, h; /* Read-only */ Uint16 pitch; /* Read-only */ void *pixels; /* Read-write */ /* clipping information */ SDL_Rect clip_rect; /* Read-only */ /* Reference count -- used when freeing surface */ int refcount; /* Read-mostly */ /* This structure also contains private fields not shown here */ } SDL_Surface; STRUCTURE DATA
flags Surface flags format Pixel format w, h Width and height of the surface pitch Length of a surface scanline in bytes pixels Pointer to the actual pixel data clip_rect surface clip rectangle DESCRIPTION
SDL_Surface's represent areas of "graphical" memory, memory that can be drawn to. The video framebuffer is returned as a SDL_Surface by SDL_SetVideoMode and SDL_GetVideoSurface. Most of the fields should be pretty obvious. w and h are the width and height of the surface in pixels. pixels is a pointer to the actual pixel data, the surface should be locked before accessing this field. The clip_rect field is the clipping rectangle as set by SDL_SetClipRect. The following are supported in the flags field. SDL_SWSURFACE Surface is stored in system memory SDL_HWSURFACE Surface is stored in video memory SDL_ASYNCBLIT Surface uses asynchronous blits if possible SDL_ANYFORMAT Allows any pixel-format (Display surface) SDL_HWPALETTE Surface has exclusive palette SDL_DOUBLEBUF Surface is double buffered (Display surface) SDL_FULLSCREEN Surface is full screen (Display Surface) SDL_OPENGL Surface has an OpenGL context (Display Surface) SDL_OPENGLBLIT Surface supports OpenGL blitting (Display Surface) SDL_RESIZABLE Surface is resizable (Display Surface) SDL_HWACCEL Surface blit uses hardware acceleration SDL_SRCCOLORKEY Surface use colorkey blitting SDL_RLEACCEL Colorkey blitting is accelerated with RLE SDL_SRCALPHA Surface blit uses alpha blending SDL_PREALLOC Surface uses preallocated memory SEE ALSO
SDL_PixelFormat SDL
Tue 11 Sep 2001, 23:01 SDL_Surface(3)
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