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SDL_AddTimer(3) 			SDL API Reference			  SDL_AddTimer(3)

       SDL_AddTimer  -	Add a timer which will call a callback after the specified number of mil-
       liseconds has elapsed.

       #include "SDL.h"

       SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);

       /* type definition for the "new" timer callback function */
       typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);

       Adds a callback function to be run after the specified number of milliseconds has elapsed.
       The callback function is passed the current timer interval and the user supplied parameter
       from the SDL_AddTimer call and returns the next timer interval. If the returned value from
       the  callback  is the same as the one passed in, the periodic alarm continues, otherwise a
       new alarm is scheduled.

       To cancel a currently running timer call SDL_RemoveTimer with the timer ID  returned  from

       The  timer  callback function may run in a different thread than your main program, and so
       shouldn't call any functions from within itself. You may always call  SDL_PushEvent,  how-

       The  granularity  of  the timer is platform-dependent, but you should count on it being at
       least 10 ms as this is the most common number. This means that if  you  request	a  16  ms
       timer,  your  callback  will  run  approximately 20 ms later on an unloaded system. If you
       wanted to set a flag signaling a frame update at 30 frames per second (every 33	ms),  you
       might  set  a  timer  for 30 ms (see example below). If you use this function, you need to
       pass SDL_INIT_TIMER to SDL_Init.

       Returns an ID value for the added timer or NULL if there was an error.

       my_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);

       SDL_RemoveTimer, SDL_PushEvent

SDL				      Tue 11 Sep 2001, 23:01			  SDL_AddTimer(3)
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