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UNTITLED				      LOCAL					 UNTITLED

NAME
     glutSolidSphere -- Draw a solid sphere centered at the origin.

LIBRARY
     OpenGLUT - geometry

SYNOPSIS
     #include <openglut.h>

     void
     glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);

PARAMETERS
      radius	     Sphere radius.

      slices	     The number of divisions around the z axis. (latitudal)

      stacks	     The number of divisions along the z axis. (longitudal)

DESCRIPTION
     The glutSolidSphere() function draws a shaded sphere centered at the origin.  The surface is
     created from quadrangles (except for triangles as degenerate quads at the poles) in a longi-
     tude/latitude pattern.  The equatorial great circle lies in the xy-plane and is centered on
     the origin.

CAVEATS
     The number of polygons representing the spherical surface is proportional to
     (slices*stacks).

SEE ALSO
     glutWireSphere(3)

					      Epoch
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