UNTITLED LOCAL UNTITLED
NAME
glutIconifyWindow -- Iconify the current window
LIBRARY
OpenGLUT - window
SYNOPSIS
#include <openglut.h>
void
glutIconifyWindow(void);
DESCRIPTION
Most window systems have some kind of ``minimized'' or ``iconified'' state for windows. All systems currently supported by OpenGLUT do so.
The exact meaning of iconification is somewhat system-dependant, but this makes a request of the window system to place the window into this
state.
Graphic output is usually suspended in this form. User input may be partially or wholly suspended.
If and when your window is iconified by the window system, it may be uniconified at any time by the system. This usually happens at the
request of a user. Because of this, you should not use this function to hide a window. Rather, it is to help unclutter the user's display,
and is more or less consensual with the user. Use glutHideWindow() if you want to hide the window entirely.
CAVEATS
Applies only to onscreen, top-level windows.
Not guaranteed to have any effect; effect may be arbitrarily delayed.
There is no callback that specifically tells you when (or if) your window is iconified.
SEE ALSO glutSetIconTitle(3)glutHideWindow(3)glutShowWindow(3)
Epoch
Check Out this Related Man Page
UNTITLED LOCAL UNTITLED
NAME
glutCreateSubWindow -- Create a subwindow
LIBRARY
OpenGLUT - window
SYNOPSIS
#include <openglut.h>
int
glutCreateSubWindow(int parentID, int x, int y, int w, int h);
PARAMETERS
parentID Parent window identifier
x Horizontal position of subwindow
y Vertical position of subwindow
w Width of subwindow
h Height of subwindow
DESCRIPTION
In almost every regard that is important to you, a subwindow is like a top-level window. It has a window id; it has its own set of event
callbacks; you can render to it; you are notified of its creation; ...
A subwindow lives inside of some other window (possibly a top-level window, possibly another subwindow). Because of this, it generally only
interacts with other windows of your own creation, hence it is not subjected to a window manager. This is the primary source for its differ-
ences from a top-level window:
- There are no borders or decorations.
- There is no title bar, hence no title.
- Requests tend to be acted on a little more directly, without interference from a window manager.
- The subwindow inherits the display mode of its parent.
Like a top-level window, you must register a display callback function if you wish to use glutMainloop().
A notable case where this function can fail is for offscreen windows. A coherent concept of a subwindow of an offscreen window would intro-
duce more complication than is presently believed to be worthwhile. Attempting such a window presently just fails. Failure is denoted by a
0 window id being returned.
Subwindows can be very useful for partitioning a window into GUI elements: They have their own input callbacks, so you don't have to figure
out which window an event is for. Graphics are clipped to the boundaries of your subwindows, so you do not need to worry much about where
your drawing goes. Because windows and subwindows work almost identically from the perspective of a GLUT program, it is relatively easy to
move a cluster of related controls into a separate top-level window---or, conversely, embed what was a top-level window inside of another
window. OpenGLUT can also report some basic statistics about your (sub)window, relieving you of the duty of tracking all of that information
for yourself.
SEE ALSO glutCreateWindow(3)glutDestroyWindow(3)glutCreateMenuWindow(3)
Epoch
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