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glutdeviceget(3) [centos man page]

UNTITLED
LOCAL UNTITLED NAME
glutDeviceGet -- Allows you to get some device state/option variables. LIBRARY
OpenGLUT - inputstate SYNOPSIS
#include <openglut.h> int glutDeviceGet(GLenum eWhat); PARAMETERS
eWhat Enumerated parameter ID. DESCRIPTION
Retrieves some system-specific information about attached devices. Supported device queries are: - GLUT_HAS_JOYSTICK Return non-zero if there is a joystick. - GLUT_HAS_KEYBOARD Return non-zero if there is a keyboard. - GLUT_HAS_MOUSE Return non-zero if there is a mouse. - GLUT_HAS_SPACEBALL Return non-zero if there is a spaceball. - GLUT_JOYSTICK_AXES Return the number of axes for the joystick. - GLUT_JOYSTICK_POLL_RATE Return the rate (in GLUT timer ticks?) at which the joystick is polled. - GLUT_NUM_MOUSE_BUTTONS Return the number of buttons that the user's mouse has. - GLUT_OWNS_JOYSTICK Return non-zero if OpenGLUT believes that it has successfully acquired access to the joystick. - GLUT_DEVICE_IGNORE_KEY_REPEAT Return non-zero if the current window is set to disable key repeating. - GLUT_DEVICE_KEY_REPEAT Described as returning the key repeat rate in one place, but actually returns a key repeat mode. - GLUT_HAS_DIAL_AND_BUTTON_BOX Return non-zero if a dials-and-buttons box is present. - GLUT_HAS_TABLET Return non-zero if a tablet is present. - GLUT_NUM_BUTTON_BOX_BUTTONS Return the number of buttons on a dials-and-buttons box, if any. - GLUT_NUM_DIALS Return the number of dials on a dials-and-buttons box, if any. - GLUT_NUM_SPACEBALL_BUTTONS Return the number of buttons on a spaceball, if any. - GLUT_NUM_TABLET_BUTTONS Return the number of buttons on a tablet, if any. TODO
Only supports querying for one joystick. Consider moving to a table-based approach rather than a switch(), letting us move to modular functions. BUGS
Keyboards are optional, but OpenGLUT doesn't detect their absence. Mice are optional, but OpenGLUT is only able to check for them under WIN32. Mice can have a varying number of buttons, but OpenGLUT assumes exactly 3 on UNIX_X11. Not all joystick queries are implemented yet. GLUT_DEVICE_KEY_REPEAT returns the key repeat mode, but the comment says it returns the rate . Some things, like joystick poll rates, seem to have insufficient context. Which joystick? Which window? Maybe we assume the current window and the current joystick (or the first one)? GLUT_DEVICE_KEY_REPEAT should probably return ogState.KeyRepeat. SEE ALSO
glutSetOption(3) glutGet(3) glutGetModifiers(3) glutLayerGet(3) Epoch

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glutJoystickFunc(3GLUT) 					       GLUT						   glutJoystickFunc(3GLUT)

NAME
glutJoystickFunc - sets the joystick callback for the current window. SYNTAX
#include <GLUT/glut.h> void glutJoystickFunc(void (*func)(unsigned int buttonMask, int x, int y, int z), int pollInterval); ARGUMENTS
func The new joystick callback function. pollInterval Joystick polling interval in milliseconds. DESCRIPTION
glutJoystickFunc sets the joystick callback for the current window. The joystick callback is called either due to polling of the joystick at the uniform timer interval specified by pollInterval (in millisec- onds) or in response to calling glutForceJoystickFunc. If the pollInterval is non-positive, no joystick polling is performed and the GLUT application must frequently (usually from an idle callback) call glutForceJoystickFunc. The joystick buttons are reported by the callback's buttonMask parameter. The constants GLUT_JOYSTICK_BUTTON_A(0x1), GLUT_JOYSTICK_BUT- TON_B(0x2), GLUT_JOYSTICK_BUTTON_C(0x4), and GLUT_JOYSTICK_BUTTON_D(0x8) are provided for programming convience. The x, y, and z callback parameters report the X, Y, and Z axes of the joystick. The joystick is centered at (0,0,0). X, Y, and Z are scaled to range between -1000 and 1000. Moving the joystick left reports negative X; right reports positive X. Pulling the stick towards you reports negative Y; push the stick away from you reports positive Y. If the joystick has a third axis (rudder or up/down), down reports negative Z; up reports positive Z. Passing a NULL func to glutJoystickFunc disables the generation of joystick callbacks. Without a joystick callback registered, glutForce- JoystickFunc does nothing. When a new window is created, no joystick callback is initially registered. LIMITATIONS
The GLUT joystick callback only reports the first 3 axes and 32 buttons. GLUT supports only a single joystick. GLUT IMPLEMENTATION NOTES FOR X11 The GLUT 3.7 implementation of GLUT for X11 supports the joystick API, but not joystick input. A future implementation of GLUT for X11 may add joystick support. GLUT IMPLEMENTATION NOTES FOR WIN32 The GLUT 3.7 implementation of GLUT for Win32 supports the joystick API and joystick input, but does so through the dated joySetCapture and joyGetPosEx Win32 Multimedia API. The GLUT 3.7 joystick support for Win32 has all the limitations of the Win32 Multimedia API joystick support. A future implementation of GLUT for Win32 may use DirectInput. SEE ALSO
glutForceJoystickFunc, glutMotionFunc, glutMouseFunc, glutSpaceballButtonFunc, glutSpaceballMotionFunc, glutButtonBoxFunc, glutTabletBut- tonFunc, glutDeviceGet AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutJoystickFunc(3GLUT)
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