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glutcreatemenuwindow(3) [centos man page]

UNTITLED
LOCAL UNTITLED NAME
glutCreateMenuWindow -- Create a client-controlled menu window. LIBRARY
OpenGLUT - experimental SYNOPSIS
#include <openglut.h> int glutCreateMenuWindow(int parentID, int x, int y, int w, int h); PARAMETERS
parentID Parent window identifier. x Horizontal coordinate on the screen. y Vertical coordinate on the screen. w Width of the new window. h Height of the new window. DESCRIPTION
This is a highly experimental function. It creates a menu-like window, of requested dimensions, and at a position relative to your current window. The documentation for this function is currently the OpenGLUT Menu Window proposal. Variance from that proposal may generally be explained by the fact that this feature is highly experimental. It may also be explained by the fact that the implementation may simply be incomplete. CAVEATS
Did you notice that this feature is highly experimental? SEE ALSO
glutCreateWindow(3) glutCreateSubWindow(3) glutDestroyWindow(3) glutKeyboardFunc(3) glutKeyboardUpFunc(3) glutSpecialFunc(3) glutSpecialUpFunc(3) glutMotionFunc(3) glutPassiveMotionFunc(3) glutMouseFunc(3) glutMouseWheelFunc(3) Epoch

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UNTITLED
LOCAL UNTITLED NAME
glutCreateWindow -- Create a new top-level window LIBRARY
OpenGLUT - window SYNOPSIS
#include <openglut.h> int glutCreateWindow(const char* title); PARAMETERS
title Title for created window DESCRIPTION
This function sends a request for a window to be constructed. OpenGLUT immediately constructs a data structure to track further events with the window, on the theory that eventually the window manager will get back to us with a real window. This allows us to begin registering callbacks immediately. In fact, you must register a display callback via glutDisplayFunc() before you enter glutMainLoop(). For onscreen windows, you should not depend upon the window concretely existing or being visibile until you are told that it exists and is visible via a registered callback. The return value is an int. It should be positive for valid windows or 0 if failure occurred for some reason (Though traditional GLUT tends to bail out and abort rather than returning errors.) The integer is your window id . Old GLUT promises that these integers are ``small''; we do not reuse old id s, but do produce them sequentially. You can change the title later via glutSetWindowTitle(). SEE ALSO
glutDestroyWindow(3) glutCreateSubWindow(3) glutSetWindowTitle(3) glutCreateMenuWindow(3) Epoch
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