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glutbitmapcharacter(3) [centos man page]

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LOCAL UNTITLED NAME
glutBitmapCharacter -- Draw a bitmapped character LIBRARY
OpenGLUT - bitmapfont SYNOPSIS
#include <openglut.h> void glutBitmapCharacter(void *font, int character); PARAMETERS
font A bitmapped font identifier. character A character code. DESCRIPTION
Draw a character at the current OpenGL raster position using a bitmapped font. The raster position is advanced by the width of the character. Nothing is drawn, and the raster position is unaffected when either: - character is out of range - font is not a valid OpenGLUT bitmap font - The current OpenGL raster position is invalid CAVEATS
glutBitmapString() is generally more efficient for strings of characters. SEE ALSO
glRasterPos(3) glutBitmapString(3) glutBitmapWidth(3) glutBitmapHeight(3) glutStrokeCharacter(3) Epoch

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UNTITLED
LOCAL UNTITLED NAME
glutStrokeString -- Draw a string of stroked characters. LIBRARY
OpenGLUT - fonts SYNOPSIS
#include <openglut.h> void glutStrokeString(void *fontID, const unsigned char *string); PARAMETERS
fontID A GLUT stroked font identifier. string A NUL-terminated ASCII string. DESCRIPTION
This function draws a string in the font indicated by fontID. It is almost equivalent to calling glutStrokeCharacter() on each char- acter in the string, successively. Mostly, it is a convenience function to hide the loop, and to treat as a special symbol rather than a normal glyph. The first character displays at the current model space origin, The origin changes by successive translations. The newline character, (ASCII LF) is treated as a newline and resets the origin horizontally while advancing the line 1 font-height down the y-axis. Does nothing if: - fontID is out of range. - string is NULL - string is empty Unlike glutBitmapString(), there is little performance advantage to using glutStrokeString() as compared with calling glutStrokeCharacter() yourself for every character. SEE ALSO
glutStrokeLength(3) glutStrokeCharacter(3) glutStrokeHeight(3) glutBitmapString(3) Epoch
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