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INKSCAPE(1)				     Inkscape				      INKSCAPE(1)

       Inkscape - an SVG (Scalable Vector Graphics) editing program.

       "inkscape [options] [filename ...]"


	   -?, --help
	   -V, --version

	   -f, --file=FILENAME

	   -e, --export-png=FILENAME
	   -a, --export-area=x0:y0:x1:y1
	   -C, --export-area-page
	   -D, --export-area-drawing
	   -i, --export-id=ID
	   -j, --export-id-only
	   -t, --export-use-hints
	   -b, --export-background=COLOR
	   -y, --export-background-opacity=VALUE
	   -d, --export-dpi=DPI
	   -w, --export-width=WIDTH
	   -h, --export-height=HEIGHT

	   -P, --export-ps=FILENAME
	   -E, --export-eps=FILENAME
	   -A, --export-pdf=FILENAME

	   -T, --export-text-to-path

	   -l, --export-plain-svg=FILENAME

	   -p, --print=PRINTER

	   -I, --query-id=ID
	   -X, --query-x
	   -Y, --query-y
	   -W, --query-width
	   -H, --query-height
	   -S, --query-all

	   -x, --extension-directory



	   -g, --with-gui
	   -z, --without-gui



       Inkscape is a GUI editor for Scalable Vector Graphics (SVG) format drawing files, with
       capabilities similar to Adobe Illustrator, CorelDraw, Xara Xtreme, etc. Inkscape features
       include versatile shapes, bezier paths, freehand drawing, multi-line text, text on path,
       alpha blending, arbitrary affine transforms, gradient and pattern fills, node editing,
       many export and import formats including PNG and PDF, grouping, layers, live clones, and a
       lot more.  The interface is designed to be comfortable and efficient for skilled users,
       while remaining conformant to GNOME standards so that users familiar with other GNOME
       applications can learn its interface rapidly.

       SVG is a W3C standard XML format for 2D vector drawing. It allows defining objects in the
       drawing using points, paths, and primitive shapes.  Colors, fonts, stroke width, and so
       forth are specified as `style' attributes to these objects.  The intent is that since SVG
       is a standard, and since its files are text/xml, it will be possible to use SVG files in a
       sizeable number of programs and for a wide range of uses.

       Inkscape uses SVG as its native document format, and has the goal of becoming the most
       fully compliant drawing program for SVG files available in the Open Source community.

       -?, --help
	       Show help message

       -V, --version
	       Show Inkscape version and build date.

       -a x0:y0:x1:y1, --export-area=x0:y0:x1:y1
	       In PNG export, set the exported area in SVG user units (anonymous length units
	       normally used in Inkscape SVG).	The default is to export the entire document
	       page.  The point (0,0) is the lower-left corner.

       -C, --export-area-page
	       In PNG, PDF, PS, and EPS export, exported area is the page. This is the default
	       for PNG, PDF, and PS, so you don't need to specify this unless you are using
	       --export-id to export a specific object. In EPS, however, this is not the default;
	       moreover, for EPS, the specification of the format does not allow its bounding box
	       to extend beyond its content.  This means that when --export-area-page is used
	       with EPS export, the page bounding box will be trimmed inwards to the bounding box
	       of the content if it is smaller.

       -D, --export-area-drawing
	       In PNG, PDF, PS, and EPS export, exported area is the drawing (not page), i.e. the
	       bounding box of all objects of the document (or of the exported object if
	       --export-id is used).  With this option, the exported image will display all the
	       visible objects of the document without margins or cropping. This is the default
	       export area for EPS. For PNG, it can be used in combination with

	       For PNG export, snap the export area outwards to the nearest integer SVG user unit
	       (px) values. If you are using the default export resolution of 90 dpi and your
	       graphics are pixel-snapped to minimize antialiasing, this switch allows you to
	       preserve this alignment even if you are exporting some object's bounding box (with
	       --export-id or --export-area-drawing) which is itself not pixel-aligned.

       -b COLOR, --export-background=COLOR
	       Background color of exported PNG.  This may be any SVG supported color string, for
	       example "#ff007f" or "rgb(255, 0, 128)".  If not set, then the page color set in
	       Inkscape in the Document Options dialog will be used (stored in the pagecolor=
	       attribute of sodipodi:namedview).

       -d DPI, --export-dpi=DPI
	       The resolution used for PNG export.  It is also used for fallback rasterization of
	       filtered objects when exporting to PS, EPS, or PDF (unless you specify
	       --export-ignore-filters to suppress rasterization). The default is 90 dpi, which
	       corresponds to 1 SVG user unit (px, also called "user unit") exporting to 1 bitmap
	       pixel.  This value overrides the DPI hint if used with --export-use-hints.

       -e FILENAME, --export-png=FILENAME
	       Specify the filename for PNG export.  If it already exists, the file will be
	       overwritten without asking.

       -f FILENAME, --file=FILENAME
	       Open specified document(s).  Option string may be omitted, i.e. you can list the
	       filenames without -f.

       -g, --with-gui
	       Try to use the GUI (on Unix, use the X server even if $DISPLAY is not set).

       -h HEIGHT, --export-height=HEIGHT
	       The height of generated bitmap in pixels.  This value overrides the --export-dpi
	       setting (or the DPI hint if used with --export-use-hints).

       -i ID, --export-id=ID
	       For PNG, PS, EPS, and PDF export, the id attribute value of the object that you
	       want to export from the document; all other objects are not exported.  By default
	       the exported area is the bounding box of the object; you can override this using
	       --export-area (PNG only) or --export-area-page.

       -j, --export-id-only
	       Only export to PNG the object whose id is given in --export-id. All other objects
	       are hidden and won't show in export even if they overlay the exported object.
	       Without --export-id, this option is ignored. For PDF export, this is the default,
	       so this option has no effect.

       -l, --export-plain-svg=FILENAME
	       Export document(s) to plain SVG format, without sodipodi: or inkscape: namespaces
	       and without RDF metadata.

       -x, --extension-directory
	       Lists the current extension directory that Inkscape is configured to use and then
	       exits.  This is used for external extension to use the same configuration as the
	       original Inkscape installation.

	       Lists all the verbs that are available in Inkscape by ID.  This ID can be used in
	       defining keymaps or menus.  It can also be used with the --verb command line

       --verb=VERB-ID, --select=OBJECT-ID
	       These two options work together to provide some basic scripting for Inkscape from
	       the command line.  They both can occur as many times as needed on the command line
	       and are executed in order on every document that is specified.

	       The --verb command will execute a specific verb as if it was called from a menu or
	       button.	Dialogs will appear if that is part of the verb.  To get a list of the
	       verb IDs available, use the --verb-list command line option.

	       The --select command will cause objects that have the ID specified to be selected.
	       This allows various verbs to act upon them.  To remove all the selections use
	       --verb=EditDeselect.  The object IDs available are dependent on the document
	       specified to load.

       -p PRINTER, --print=PRINTER
	       Print document(s) to the specified printer using `lpr -P PRINTER'.  Alternatively,
	       use `| COMMAND' to specify a different command to pipe to, or use `> FILENAME' to
	       write the PostScript output to a file instead of printing.  Remember to do
	       appropriate quoting for your shell, e.g.

	       inkscape --print='| ps2pdf - mydoc.pdf' mydoc.svg

       -t, --export-use-hints
	       Use export filename and DPI hints stored in the exported object (only with
	       --export-id).  These hints are set automatically when you export selection from
	       within Inkscape.  So, for example, if you export a shape with id="path231" as
	       /home/me/shape.png at 300 dpi from document.svg using Inkscape GUI, and save the
	       document, then later you will be able to reexport that shape to the same file with
	       the same resolution simply with

	       inkscape -i path231 -t document.svg

	       If you use --export-dpi, --export-width, or --export-height with this option, then
	       the DPI hint will be ignored and the value from the command line will be used.  If
	       you use --export-png with this option, then the filename hint will be ignored and
	       the filename from the command line will be used.

       -w WIDTH, --export-width=WIDTH
	       The width of generated bitmap in pixels.  This value overrides the --export-dpi
	       setting (or the DPI hint if used with --export-use-hints).

       -y VALUE, --export-background-opacity=VALUE
	       Opacity of the background of exported PNG.  This may be a value either between 0.0
	       and 1.0 (0.0 meaning full transparency, 1.0 full opacity) or greater than 1 up to
	       255 (255 meaning full opacity).	If not set and the -b option is not used, then
	       the page opacity set in Inkscape in the Document Options dialog will be used
	       (stored in the inkscape:pageopacity= attribute of sodipodi:namedview).  If not set
	       but the -b option is used, then the value of 255 (full opacity) will be used.

       -P FILENAME, --export-ps=FILENAME
	       Export document(s) to PostScript format. Note that PostScript does not support
	       transparency, so any transparent objects in the original SVG will be automatically
	       rasterized. Used fonts are subset and embedded. The default export area is page;
	       you can set it to drawing by --export-area-drawing. You can specify --export-id to
	       export a single object (all other are hidden); in that case export area is that
	       object's bounding box, but can be set to page by --export-area-page.

       -E FILENAME, --export-eps=FILENAME
	       Export document(s) to Encapsulated PostScript format. Note that PostScript does
	       not support transparency, so any transparent objects in the original SVG will be
	       automatically rasterized. Used fonts are subset and embedded. The default export
	       area is drawing; you can set it to page, however see --export-area-page for
	       applicable limitation. You can specify --export-id to export a single object (all
	       other are hidden).

       -A FILENAME, --export-pdf=FILENAME
	       Export document(s) to PDF format. This format preserves the transparency in the
	       original SVG. Used fonts are subset and embedded.  The default export area is
	       page; you can set it to drawing by --export-area-drawing. You can specify
	       --export-id to export a single object (all other are hidden); in that case export
	       area is that object's bounding box, but can be set to page by --export-area-page.

	       (for PS, EPS, and PDF export) Used for creating images for LaTeX documents, where
	       the image's text is typeset by LaTeX.  When exporting to PDF/PS/EPS format, this
	       option splits the output into a PDF/PS/EPS file (e.g. as specified by
	       --export-pdf) and a LaTeX file. Text will not be output in the PDF/PS/EPS file,
	       but instead will appear in the LaTeX file. This LaTeX file includes the
	       PDF/PS/EPS. Inputting (\input{image.tex}) the LaTeX file in your LaTeX document
	       will show the image and all text will be typeset by LaTeX. See the resulting LaTeX
	       file for more information.  Also see GNUPlot's `epslatex' output terminal.

       -T, --export-text-to-path
	       Convert text objects to paths on export, where applicable (for PS, EPS, and PDF

	       Export filtered objects (e.g. those with blur) as vectors, ignoring the filters
	       (for PS, EPS, and PDF export).  By default, all filtered objects are rasterized at
	       --export-dpi (default 90 dpi), preserving the appearance.

       -I, --query-id
	       Set the ID of the object whose dimensions are queried. If not set, query options
	       will return the dimensions of the drawing (i.e. all document objects), not the
	       page or viewbox

       -X, --query-x
	       Query the X coordinate of the drawing or, if specified, of the object with
	       --query-id. The returned value is in px (SVG user units).

       -Y, --query-y
	       Query the Y coordinate of the drawing or, if specified, of the object with
	       --query-id. The returned value is in px (SVG user units).

       -W, --query-width
	       Query the width of the drawing or, if specified, of the object with --query-id.
	       The returned value is in px (SVG user units).

       -H, --query-height
	       Query the height of the drawing or, if specified, of the object with --query-id.
	       The returned value is in px (SVG user units).

       -S, --query-all
	       Prints a comma delimited listing of all objects in the SVG document with IDs
	       defined, along with their x, y, width, and height values.

       --shell With this parameter, Inkscape will enter an interactive command line shell mode.
	       In this mode, you type in commands at the prompt and Inkscape executes them,
	       without you having to run a new copy of Inkscape for each command. This feature is
	       mostly useful for scripting and server uses: it adds no new capabilities but
	       allows you to improve the speed and memory requirements of any script that
	       repeatedly calls Inkscape to perform command line tasks (such as export or
	       conversions). Each command in shell mode must be a complete valid Inkscape command
	       line but without the Inkscape program name, for example "file.svg

	       Remove all unused items from the <lt>defs<gt> section of the SVG file.  If this
	       option is invoked in conjunction with --export-plain-svg, only the exported file
	       will be affected.  If it is used alone, the specified file will be modified in

       -z, --without-gui
	       Do not open the GUI (on Unix, do not use X server); only process the files from
	       console.  This is assumed for -p, -e, -l, and --vacuum-defs options.

	       This standard GTK option forces any warnings, usually harmless, to cause Inkscape
	       to abort (useful for debugging).

       --usage Display a brief usage message.

       The main configuration file is located in ~/.config/inkscape/preferences.xml; it stores a
       variety of customization settings that you can change in Inkscape (mostly in the Inkscape
       Preferences dialog).  Also in the subdirectories there, you can place your own:

       $HOME/.config/inkscape/extensions/ - extension effects.

       $HOME/.config/inkscape/icons/ - icons.

       $HOME/.config/inkscape/keys/ - keyboard maps.

       $HOME/.config/inkscape/templates/ - new file templates.

       The program returns zero on success or non-zero on failure.

       A variety of error messages and warnings may be printed to STDERR or STDOUT.  If the
       program behaves erratically with a particular SVG file or crashes, it is useful to look at
       this output for clues.

       While obviously Inkscape is primarily intended as a GUI application, it can be used for
       doing SVG processing on the command line as well.

       Open an SVG file in the GUI:

	   inkscape filename.svg

       Print an SVG file from the command line:

	   inkscape filename.svg -p '| lpr'

       Export an SVG file into PNG with the default resolution of 90dpi (one SVG user unit
       translates to one bitmap pixel):

	   inkscape filename.svg --export-png=filename.png

       Same, but force the PNG file to be 600x400 pixels:

	   inkscape filename.svg --export-png=filename.png -w600 -h400

       Same, but export the drawing (bounding box of all objects), not the page:

	   inkscape filename.svg --export-png=filename.png --export-area-drawing

       Export to PNG the object with id="text1555", using the output filename and the resolution
       that were used for that object last time when it was exported from the GUI:

	   inkscape filename.svg --export-id=text1555 --export-use-hints

       Same, but use the default 90 dpi resolution, specify the filename, and snap the exported
       area outwards to the nearest whole SVG user unit values (to preserve pixel-alignment of
       objects and thus minimize aliasing):

	   inkscape filename.svg --export-id=text1555 --export-png=text.png --export-area-snap

       Convert an Inkscape SVG document to plain SVG:

	   inkscape filename1.svg --export-plain-svg=filename2.svg

       Convert an SVG document to EPS, converting all texts to paths:

	   inkscape filename.svg --export-eps=filename.eps --export-text-to-path

       Query the width of the object with id="text1555":

	   inkscape filename.svg --query-width --query-id text1555

       Duplicate the object with id="path1555", rotate the duplicate 90 degrees, save SVG, and

	   inkscape filename.svg --select=path1555 --verb=EditDuplicate --verb=ObjectRotate90 --verb=FileSave --verb=FileClose

       DISPLAY to get the default host and display number.

       TMPDIR to set the default path of the directory to use for temporary files.  The directory
       must exist.

       To load different icons sets instead of the default $PREFIX/share/inkscape/icons/icons.svg
       file, the directory $HOME/.config/inkscape/icons/ is used.  Icons are loaded by name (e.g.
       fill_none.svg), or if not found, then from icons.svg.  If the icon is not loaded from
       either of those locations, it falls back to the default system location.

       The needed icons are loaded from SVG files by searching for the SVG id with the matching
       icon name.  (For example, to load the "fill_none" icon from a file, the bounding box seen
       for SVG id "fill_none" is rendered as the icon, whether it comes from fill_none.svg or

       The canonical place to find Inkscape info is at http://www.inkscape.org/.  The website has
       news, documentation, tutorials, examples, mailing list archives, the latest released
       version of the program, bugs and feature requests databases, forums, and more.

       potrace, cairo, rsvg(1), batik, ghostscript, pstoedit.

       SVG compliance test suite:  http://www.w3.org/Graphics/SVG/Test/

       SVG validator:  http://jiggles.w3.org/svgvalidator/

       Scalable Vector Graphics (SVG) 1.1 Specification W3C Recommendation 14 January 2003

       Scalable Vector Graphics (SVG) 1.2 Specification W3C Working Draft 13 November 2003

       SVG 1.1/1.2/2.0 Requirements W3C Working Draft 22 April 2002

       Document Object Model (DOM): Level 2 Core Arnaud Le Hors et al editors, W3C
       http://www.w3.org/TR/DOM-Level-2-Core/ <http://www.w3.org/TR/DOM-Level-2-Core/>

       To learn Inkscape's GUI operation, read the tutorials in Help > Tutorials.

       Apart from SVG, Inkscape can import (File > Import) most bitmap formats (PNG, BMP, JPG,
       XPM, GIF, etc.), plain text (requires Perl), PS and EPS (requires Ghostscript), PDF and AI
       format (AI version 9.0 or newer).

       Inkscape exports 32-bit PNG images (File > Export) as well as AI, PS, EPS, PDF, DXF, and
       several other formats via File > Save as.

       Inkscape can use the pressure and tilt of a graphic tablet pen for width, angle, and force
       of action of several tools, including the Calligraphic pen.

       Inkscape includes a GUI front-end to the Potrace bitmap tracing engine
       (http://potrace.sf.net) which is embedded into Inkscape.

       Inkscape can use external scripts (stdin-to-stdout filters) that are represented by
       commands in the Extensions menu. A script can have a GUI dialog for setting various
       parameters and can get the IDs of the selected objects on which to act via the command
       line. Inkscape comes with an assortment of effects written in Python.

       To get a complete list of keyboard and mouse shortcuts, view doc/keys.html, or use the
       Keys and Mouse command in Help menu.

       Many bugs are known; please refer to the website (inkscape.org) for reviewing the reported
       ones and to report newly found issues.  See also the Known Issues section in the Release
       Notes for your version (file `NEWS').

       This codebase owes its existence to a large number of contributors throughout its various
       incarnations.  The following list is certainly incomplete, but serves to recognize the
       many shoulders on which this application sits:

       Maximilian Albert, Josh Andler, Tavmjong Bah, Pierre Barbry-Blot, Jean-Francois Barraud,
       Bill Baxter, John Beard, John Bintz, Arpad Biro, Nicholas Bishop, Joshua L. Blocher, Hanno
       Bock, Henrik Bohre, Boldewyn, Daniel Borgmann, Bastien Bouclet, Gustav Broberg,
       Christopher Brown, Hans Breuer, Marcus Brubaker, Luca Bruno, Nicu Buculei, Bulia Byak,
       Pierre Caclin, Ian Caldwell, Gail Carmichael, Ed Catmur, Chema Celorio, Johan Ceuppens,
       Zbigniew Chyla, Alexander Clausen, John Cliff, Kees Cook, Ben Cromwell, Robert Crosbie,
       Jon Cruz, Aurelie De-Cooman, Milosz Derezynski, Daniel Diaz, Bruno Dilly, Larry Doolittle,
       Tim Dwyer, Maxim V. Dziumanenko, Johan Engelen, Miklos Erdelyi, Ulf Erikson, Noe Falzon,
       Frank Felfe, Andrew Fitzsimon, Edward Flick, Marcin Floryan, Fred, Ben Fowler, Cedric
       Gemy, Steren Giannini, Olivier Gondouin, Ted Gould, Toine de Greef, Michael Grosberg,
       Bryce Harrington, Dale Harvey, Aurelio Adnauer Heckert, Carl Hetherington, Jos Hirth,
       Hannes Hochreiner, Thomas Holder, Joel Holdsworth, Alan Horkan, Karl Ove Hufthammer,
       Richard Hughes, Nathan Hurst, inductiveload, Thomas Ingham, Jean-Olivier Irisson, Bob
       Jamison, jEsuSdA, Lauris Kaplinski, Lynn Kerby, Niko Kiirala, James Kilfiger, Jason
       Kivlighn, Adrian Knoth, Krzysztof Kosiski, Petr Kovar, Benoit Lavorata, Alex Leone, Julien
       Leray, Raph Levien, Diederik van Lierop, Nicklas Lindgren, Vitaly Lipatov, Ivan Louette,
       Pierre-Antoine Marc, Aurel-Aime Marmion, Colin Marquardt, Dmitry G. Mastrukov, Matiphas,
       Michael Meeks, Federico Mena, MenTaLguY, Aubanel Monnier, Vincent Montagne, Tim Mooney,
       Derek P. Moore, Peter Moulder, Jorg Muller, Yukihiro Nakai, Victor Navez, Christian
       Neumair, Andreas Nilsson, Mitsuru Oka, Marten Owens, Alvin Penner, Jon Phillips, Zdenko
       Podobny, Alexandre Prokoudine, Jean-Rene Reinhard, Alexey Remizov, Frederic Rodrigo, Hugo
       Rodrigues, Juarez Rudsatz, Xavier Conde Rueda, Felipe Correa da Silva Sanches, Christian
       Schaller, Marco Scholten, Tom von Schwerdtner, Shivaken, Danilo egan, Michael Sloan, John
       Smith, Botjan peti, Aaron Spike, Kaushik Sridharan, Ralf Stephan, Dariusz Stojek, Martin
       Sucha, ~suv, Pat Suwalski, Adib Taraben, Hugh Tebby, Jonas Termeau, David Turner, Andre
       Twupack, Aleksandar Uroevi, Alex Valavanis, Lucas Vieites, Michael Wybrow, Daniel Yacob,
       David Yip, Masatake Yamato

       This man page was put together by Bryce Harrington <brycehar@bryceharrington.com>.

       The codebase that would become Inkscape began life in 1999 as the program Gill, the GNOME
       Illustrator application, created by Raph Levien.  The stated objective for Gill was to
       eventually support all of SVG.  Raph implemented the PostScript bezier imaging model,
       including stroking and filling, line cap style, line join style, text, etc.  Raph's Gill
       page is at http://www.levien.com/svg/.  Work on Gill appears to have slowed or ceased in

       The next incarnation of the codebase was to become the highly popular program Sodipodi,
       led by Lauris Kaplinski.  The codebase was turned into a powerful illustration program
       over the course of several year's work, adding several new features, multi-lingual
       support, porting to Windows and other operating systems, and eliminating dependencies.

       Inkscape was formed in 2003 by four active Sodipodi developers, Bryce Harrington,
       MenTaLguY, Nathan Hurst, and Ted Gould, wanting to take a different direction with the
       codebase in terms of focus on SVG compliance, interface look-and-feel, and a desire to
       open development opportunities to more participants.  The project progressed rapidly,
       gaining a number of very active contributors and features.

       Much work in the early days of the project focused on code stabilization and
       internationalization.  The original renderer inherited from Sodipodi was laced with a
       number of mathematical corner cases which led to unexpected crashes when the program was
       pushed beyond routine uses; this renderer was replaced with Livarot which, while not
       perfect either, was significantly less error prone.  The project also adopted a practice
       of committing code frequently, and encouraging users to run developmental snapshots of the
       program; this helped identify new bugs swiftly, and ensure it was easy for users to verify
       the fixes.  As a result, Inkscape releases have generally earned a reputation for being
       robust and reliable.

       Similarly, efforts were taken to internationalize and localize the interface, which has
       helped the program gain contributors worldwide.

       Inkscape has had a beneficial impact on the visual attractiveness of Open Source in
       general, by providing a tool for creating and sharing icons, splash screens, website art,
       and so on.  In a way, despite being "just an drawing program", Inkscape has played an
       important role in making Open Source more visually stimulating to larger audiences.

       Copyright (C) 1999-2010 by Authors.

       Inkscape is free software; you can redistribute it and/or modify it under the terms of the

Inkscape-								      INKSCAPE(1)

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