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worm(6) [bsd man page]

WORM(6) 							   Games Manual 							   WORM(6)

worm - Play the growing worm game SYNOPSIS
/usr/games/worm [ size ] DESCRIPTION
In worm, you are a little worm, your body is the "o"'s on the screen and your head is the "@". You move with the hjkl keys (as in the game snake). If you don't press any keys, you continue in the direction you last moved. The upper case HJKL keys move you as if you had pressed several (9 for HL and 5 for JK) of the corresponding lower case key (unless you run into a digit, then it stops). On the screen you will see a digit, if your worm eats the digit is will grow longer, the actual amount longer depends on which digit it was that you ate. The object of the game is to see how long you can make the worm grow. The game ends when the worm runs into either the sides of the screen, or itself. The current score (how much the worm has grown) is kept in the upper left corner of the screen. The optional argument, if present, is the initial length of the worm. BUGS
If the initial length of the worm is set to less than one or more than 75, various strange things happen. 4th Berkeley Distribution May 20, 1985 WORM(6)

Check Out this Related Man Page

GENWORM(1)						      General Commands Manual							GENWORM(1)

genworm - generate a RADIANCE description of a functional worm SYNOPSIS
genworm mat name 'x(t)' 'y(t)' 'z(t)' 'r(t)' nseg [ -e expr ][ -f file ] DESCRIPTION
Genworm produces a RADIANCE scene description of a worm defined by the parametric equations x(t), y(t), z(t), and r(t) (the radius). T will vary from 0 to 1 in steps of 1/nseg. The surface will be composed of nseg cones or cylinders and nseg+1 spheres. The expressions are of the same type used in RADIANCE function files. Auxiliary expressions and/or files may be specified in any number of -e and -f options. EXAMPLE
To generate a banana: genworm yellow banana '0' '5*sin(t)' '5*cos(t)' '.4-(.5-t)*(.5-t)' 20 AUTHOR
Greg Ward BUGS
Since the worm is constructed of intersecting surfaces, only opaque materials should be used with this object. Also, a worm cannot double back inside itself without making a mess. SEE ALSO
genrbox(1), genrev(1), gensurf(1), icalc(1), rpict(1), rvu(1), xform(1) RADIANCE
11/15/93 GENWORM(1)
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