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BSD 2.11 - man page for robots (bsd section 6)

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ROBOTS(6)										ROBOTS(6)

       robots - fight off villainous robots

       /usr/games/robots [ -sjta ] [ scorefile ]

       Robots  pits  you  against  evil robots, who are trying to kill you (which is why they are
       evil).  Fortunately for you, even though they are evil, they are not very bright and  have
       a  habit of bumping into each other, thus destroying themselves.  In order to survive, you
       must get them to kill each other off, since you have no offensive weaponry.

       Since you are stuck without offensive weaponry, you are endowed with one piece  of  defen-
       sive  weaponry:	a  teleportation  device.   When two robots run into each other or a junk
       pile, they die.	If a robot runs into you, you die.  When a robot dies, you get 10 points,
       and  when  all  the  robots  die,  you  start on the next field.  This keeps up until they
       finally get you.

       Robots are represented on the screen by a `+', the junk heaps from their collisions  by	a
       `*', and you (the good guy) by a `@'.

       The commands are:

       h	 move one square left
       l	 move one square right
       k	 move one square up
       j	 move one square down
       y	 move one square up and left
       u	 move one square up and right
       b	 move one square down and left
       n	 move one square down and right
       .	 (also space) do nothing for one turn
       HJKLBNYU  run as far as possible in the given direction
       >	 do nothing for as long as possible
       t	 teleport to a random location
       w	 wait until you die or they all do
       q	 quit
       ^L	 redraw the screen

       All commands can be preceded by a count.

       If  you use the `w' command and survive to the next level, you will get a bonus of 10% for
       each robot which died after you decided to wait.  If you die, however,  you  get  nothing.
       For  all  other	commands, the program will save you from typos by stopping short of being
       eaten.  However, with `w' you take the risk of dying by miscalculation.

       Only five scores are allowed per user on the score file.  If you make it  into  the  score
       file,  you  will  be shown the list at the end of the game.  If an alternate score file is
       specified, that will be used instead of the standard file for scores.

       The options are

       -s     Don't play, just show the score file

       -j     Jump, i.e., when you run, don't show any intermediate positions; only  show  things
	      at the end.  This is useful on slow terminals.

       -t     Teleport automatically when you have no other option.  This is a little disconcert-
	      ing until you get used to it, and then it is very nice.

       -a     Advance into the higher levels directly, skipping the lower, easier levels.

       Ken Arnold

       /usr/games/lib/robots_roll    the score file

       Bugs?  You crazy, man?!?

4.3 Berkeley Distribution		   May 20, 1985 				ROBOTS(6)
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