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BSD 2.11 - man page for boggle (bsd section 6)

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BOGGLE(6)										BOGGLE(6)

NAME
       boggle - play the game of boggle

SYNOPSIS
       /usr/games/boggle [ + ] [ ++ ]

DESCRIPTION
       This  program  is intended for people wishing to sharpen their skills at Boggle (TM Parker
       Bros.).	If you invoke the program with 4 arguments of 4 letters each, (e.g.  "boggle appl
       epie  moth  erhd")  the program forms the obvious Boggle grid and lists all the words from
       /usr/dict/words found therein. If you invoke the program without arguments, it will gener-
       ate a board for you, let you enter words for 3 minutes, and then tell you how well you did
       relative to /usr/dict/words.

       The object of Boggle is to find, within 3 minutes, as many words as possible in a 4  by	4
       grid  of  letters.  Words may be formed from any sequence of 3 or more adjacent letters in
       the grid. The letters may join horizontally, vertically, or diagonally.	However, no posi-
       tion  in  the  grid  may  be  used more than once within any one word. In competitive play
       amongst humans, each player is given credit for those of his words which no  other  player
       has found.

       In  interactive play, enter your words separated by spaces, tabs, or newlines. A bell will
       ring when there is 2:00, 1:00, 0:10, 0:02, 0:01, and 0:00 time left. You may complete  any
       word started before the expiration of time. You can surrender before time is up by hitting
       'break'. While entering words, your erase character is only effective within  the  current
       word and your line kill character is ignored.

       Advanced players may wish to invoke the program with 1 or 2 +'s as the first argument. The
       first + removes the restriction that positions can only be used once  in  each  word.  The
       second  +  causes  a position to be considered adjacent to itself as well as its (up to) 8
       neighbors.

4th Berkeley Distribution		   May 20, 1985 				BOGGLE(6)
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