BJ(6) Games Manual BJ(6)
bj - the game of black jack
Bj is a serious attempt at simulating the dealer in the game of black jack (or twenty-one) as might be found in Reno. The following rules
The bet is $2 every hand.
A player `natural' (black jack) pays $3. A dealer natural loses $2. Both dealer and player naturals is a `push' (no money exchange).
If the dealer has an ace up, the player is allowed to make an `insurance' bet against the chance of a dealer natural. If this bet is
not taken, play resumes as normal. If the bet is taken, it is a side bet where the player wins $2 if the dealer has a natural and
loses $1 if the dealer does not.
If the player is dealt two cards of the same value, he is allowed to `double'. He is allowed to play two hands, each with one of
these cards. (The bet is doubled also; $2 on each hand.)
If a dealt hand has a total of ten or eleven, the player may `double down'. He may double the bet ($2 to $4) and receive exactly one
more card on that hand.
Under normal play, the player may `hit' (draw a card) as long as his total is not over twenty-one. If the player `busts' (goes over
twenty-one), the dealer wins the bet.
When the player `stands' (decides not to hit), the dealer hits until he attains a total of seventeen or more. If the dealer busts,
the player wins the bet.
If both player and dealer stand, the one with the largest total wins. A tie is a push.
The machine deals and keeps score. The following questions will be asked at appropriate times. Each question is answered by y followed by
a new line for `yes', or just new line for `no'.
? (means, `do you want a hit?')
Every time the deck is shuffled, the dealer so states and the `action' (total bet) and `standing' (total won or lost) is printed. To exit,
hit the interrupt key (DEL) and the action and standing will be printed.
Check Out this Related Man Page
CRIBBAGE(6) BSD Games Manual CRIBBAGE(6)
cribbage -- the card game cribbage
cribbage plays the card game cribbage, with the program playing one hand and the user the other. The program will initially ask the user if
the rules of the game are needed - if so, it will print out the appropriate section from According to Hoyle with more(1).
cribbage options include:
-e When the player makes a mistake scoring his hand or crib, provide an explanation of the correct score. (This is especially useful
for beginning players.)
-q Print a shorter form of all messages - this is only recommended for users who have played the game without specifying this option.
-r Instead of asking the player to cut the deck, the program will randomly cut the deck.
cribbage first asks the player whether he wishes to play a short game ( ``once around'', to 61) or a long game ( ``twice around'', to 121).
A response of 's' will result in a short game, any other response will play a long game.
At the start of the first game, the program asks the player to cut the deck to determine who gets the first crib. The user should respond
with a number between 0 and 51, indicating how many cards down the deck is to be cut. The player who cuts the lower ranked card gets the
first crib. If more than one game is played, the loser of the previous game gets the first crib in the current game.
For each hand, the program first prints the player's hand, whose crib it is, and then asks the player to discard two cards into the crib.
The cards are prompted for one per line, and are typed as explained below.
After discarding, the program cuts the deck (if it is the player's crib) or asks the player to cut the deck (if it's its crib); in the latter
case, the appropriate response is a number from 0 to 39 indicating how far down the remaining 40 cards are to be cut.
After cutting the deck, play starts with the non-dealer (the person who doesn't have the crib) leading the first card. Play continues, as
per cribbage, until all cards are exhausted. The program keeps track of the scoring of all points and the total of the cards on the table.
After play, the hands are scored. The program requests the player to score his hand (and the crib, if it is his) by printing out the appro-
priate cards (and the cut card enclosed in brackets). Play continues until one player reaches the game limit (61 or 121).
A carriage return when a numeric input is expected is equivalent to typing the lowest legal value; when cutting the deck this is equivalent
to choosing the top card.
Cards are specified as rank followed by suit. The ranks may be specified as one of: 'a', '2', '3', '4', '5', '6', '7', '8', '9', 't', 'j',
'q', and 'k', or alternatively, one of: 'ace', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten', 'jack', 'queen', and
'king'. Suits may be specified as: 's', 'h', 'd', and 'c', or alternatively as: 'spades', 'hearts', 'diamonds', and 'clubs'. A card may be
specified as: ``<rank> <suit>'', or: ``<rank> of <suit>''. If the single letter rank and suit designations are used, the space separating
the suit and rank may be left out. Also, if only one card of the desired rank is playable, typing the rank is sufficient. For example, if
your hand was ``2H, 4D, 5C, 6H, JC, and KD'' and it was desired to discard the king of diamonds, any of the following could be typed: 'k',
'king', 'kd', 'k d', 'k of d', 'king d', 'king of d', 'k diamonds', 'k of diamonds', 'king diamonds', 'king of diamonds'.
Earl T. Cohen wrote the logic. Ken Arnold added the screen oriented interface.
May 31, 1993 BSD