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The very first recorded computer bug was a spider found inside a Harvard Mark II computer.
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battlestar(6) [bsd man page]

BATTLESTAR(6)							   Games Manual 						     BATTLESTAR(6)

NAME
battlestar - a tropical adventure game SYNOPSIS
battlestar [ -r (recover a saved game) ] DESCRIPTION
Battlestar is an adventure game in the classic style. However, It's slightly less of a puzzle and more a game of exploration. There are a few magical words in the game, but on the whole, simple English should suffice to make one's desires understandable to the parser. THE SETTING
In the days before the darkness came, when battlestars ruled the heavens... Three He made and gave them to His daughters, Beautiful nymphs, the goddesses of the waters. One to bring good luck and simple feats of wonder, Two to wash the lands and churn the waves asunder, Three to rule the world and purge the skies with thunder. In those times great wizards were known and their powers were beyond belief. They could take any object from thin air, and, uttering the word In those times men were known for their lust of gold and desire to wear fine weapons. Swords and coats of mail were fashioned that could withstand a laser blast. But when the darkness fell, the rightful reigns were toppled. Swords and helms and heads of state went rolling across the grass. The entire fleet of battlestars was reduced to a single ship. SAMPLE COMMANDS
take --- take an object drop --- drop an object wear --- wear an object you are holding draw --- carry an object you are wearing puton --- take an object and wear it take off -- draw an object and drop it throw <object> <direction> ! <shell esc> IMPLIED OBJECTS
>-: take watermellon watermellon: Taken. >-: eat watermellon: Eaten. >-: take knife and sword and apple, drop all knife: Taken. broadsword: Taken. apple: Taken. knife: Dropped. broadsword: Dropped. apple: Dropped. >-: get knife: Taken. Notice that the "shadow" of the next word stays around if you want to take advantage of it. That is, saying "take knife" and then "drop" will drop the knife you just took. SCORE &; INVEN The two commands "score" and "inven" will print out your current status in the game. SAVING A GAME
The command "save" will save your game in a file called "Bstar." You can recover a saved game by using the "-r" option when you start up the game. DIRECTIONS
The compass directions N, S, E, and W can be used if you have a compass. If you don't have a compass, you'll have to say R, L, A, or B, which stand for Right, Left, Ahead, and Back. Directions printed in room descriptions are always printed in R, L, A, & B relative direc- tions. HISTORY
I wrote Battlestar in 1979 in order to experiment with the niceties of the C Language. Most interesting things that happen in the game are hardwired into the code, so don't send me any hate mail about it! Instead, enjoy art for art's sake! AUTHOR
David Riggle INSPIRATION &; ASSISTANCE Chris Guthrie Peter Da Silva Kevin Brown Edward Wang Ken Arnold & Company BUGS
Countless. FAN MAIL
Send to edward%ucbarpa@Berkeley.arpa, chris%ucbcory@berkeley.arpa, riggle.pa@xerox.arpa. 4th Berkeley Distribution BATTLESTAR(6)

Check Out this Related Man Page

passage(6)							       Games								passage(6)

NAME
passage - a game about the passage through life SYNOPSIS
passage DESCRIPTION
Passage is a video game written by Jason Rohrer about navigating the maze that is life and the obstacles, rewards, disappointments, chal- lenges, relationships and the inevitable departure that is part of the adventure of life. Passage is an art game. As a result, some people love it and some people hate it. Check out the links to places it has been discussed on the website for some of the reactions. The mechanics of the game are fairly simple. Your "score" is related to two things; exploration and treasure. Treasure pieces are repre- sented by blue stars that you find in the treasure chests scattered about the maze of life's challenges. Some chests will be empty, so you must learn which sequence of gems on the front of the chests means treasure is inside. You have the option to team up with a spouse. If you do, exploring life will be more rewarding but some treasure will no longer be reachable. As in life, your spouse will die and that death will slow you down. In the end, you will die alone after your 5 minutes is up. The most interesting part about this game is the emotions it evokes within the player of the game. The ultra-low-res pixel art helps here, by not being too distracting and by leaving plenty room for viewer interpretation. The followup to Passage is Gravitation, another art game by Jason Rohrer. USAGE
Passage has no command-line options. The arrow keys move the player around. The Esc key is used to quit the game. The game resolution and use of fullscreen or a window can be set by editing the files in /etc/passage. SEE ALSO
The website and discussion: http://hcsoftware.sourceforge.net/passage/ The game creators statement: http://hcsoftware.sourceforge.net/passage/statement.html March 2008 passage(6)

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