LDFPS(3) Library Functions Manual LDFPS(3)NAME
ldfps - load floating point status register
SYNOPSIS
void ldfps(fps)
unsigned int fps;
DESCRIPTION
Ldfps loads the hardware floating point status register with fps. See the PDP-11 hardware handbook for a description of the meaning of the
various bits in fps.
BUGS
Ldfps is unique to the PDP-11 and 2BSD; its use is discouraged.
3rd Berkeley Distribution August 10, 1988 LDFPS(3)
Check Out this Related Man Page
SDLx::FPS(3pm) User Contributed Perl Documentation SDLx::FPS(3pm)NAME
SDLx::FPS - a more convenient way to set a framerate
SYNOPSIS
use SDLx::FPS;
my $fps = SDLx::FPS->new(fps => 60);
while(1) { # Main game loop
# Do game related stuff
$fps->delay;
}
DESCRIPTION
SDLx::FPS simplifies the task of giving your game a framerate. Basically, it combines the methods of "SDL::GFX::Framerate" and
"SDL::GFX::FPSManager" into a single module. Use it to delay the main loop to keep it at a specified framerate.
METHODS
new
my $fps = SDLx::FPS->new( fps => 30 );
No arguments are required, if no "fps" is specified, the default FPS is 30.
set
$fps->set($new_framerate);
Same as "SDL::GFX::Framerate::set". Set the new desired framerate.
get
Same as "SDL::GFX::Framerate::get". Get the currently set framerate.
delay
Same as "SDL::GFX::Framerate::delay". Generate a delay to accommodate currently set framerate. Call once in the graphics/rendering loop.
If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is 0 and the delay interpolation is reset.
framecount
Return the "framecount".
rateticks
Return the "rateticks".
lastticks
Return the "lastticks".
rate
Return the "rate".
AUTHORS
See "AUTHORS" in SDL.
SEE ALSO
SDL::GFX::Framerate, SDL::GFX::FPSManager
perl v5.14.2 2012-05-28 SDLx::FPS(3pm)
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