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Special Forums Cybersecurity You are being directed to the US FBI where your IP address and details will also be logged.
# 8  
Old 09-27-2019
Quote:
Originally Posted by wisecracker
It seems odd to me that there is goto in ANSI C, and, Assembl[y][er] code uses JMPs and BRAs in absolute, relative with and without offsets etc... and yet it is frowned upon.
It's the legacy of an old war. Many generations of programmers learned BASIC or worse and never recovered. Ask them to use C, and they'd write one giant main(), 50,000 lines long, without structure -- just labels, gotos, and as many local variables as the compiler permits. They might use loops, or those might be written with goto's too.

If you don't program that way, ignore them, they're not talking to you.
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GLXCOPYCONTEXT(3G)						   OpenGL Manual						GLXCOPYCONTEXT(3G)

NAME
glXCopyContext - copy state from one rendering context to another C SPECIFICATION
void glXCopyContext(Display * dpy, GLXContext src, GLXContext dst, unsigned long mask); PARAMETERS
dpy Specifies the connection to the X server. src Specifies the source context. dst Specifies the destination context. mask Specifies which portions of src state are to be copied to dst. DESCRIPTION
glXCopyContext copies selected groups of state variables from src to dst. mask indicates which groups of state variables are to be copied. mask contains the bitwise OR of the same symbolic names that are passed to the GL command glPushAttrib(). The single symbolic constant GLX_ALL_ATTRIB_BITS can be used to copy the maximum possible portion of rendering state. The copy can be done only if the renderers named by src and dst share an address space. Two rendering contexts share an address space if both are nondirect using the same server, or if both are direct and owned by a single process. Note that in the nondirect case it is not necessary for the calling threads to share an address space, only for their related rendering contexts to share an address space. Not all values for GL state can be copied. For example, pixel pack and unpack state, render mode state, and select and feedback state are not copied. The state that can be copied is exactly the state that is manipulated by the GL command glPushAttrib(). An implicit glFlush() is done by glXCopyContext if src is the current context for the calling thread. NOTES
A process is a single execution environment, implemented in a single address space, consisting of one or more threads. A thread is one of a set of subprocesses that share a single address space, but maintain separate program counters, stack spaces, and other related global data. A thread that is the only member of its subprocess group is equivalent to a process. ERRORS
BadMatch is generated if rendering contexts src and dst do not share an address space or were not created with respect to the same screen. BadAccess is generated if dst is current to any thread (including the calling thread) at the time glXCopyContext is called. GLXBadCurrentWindow is generated if src is the current context and the current drawable is a window that is no longer valid. GLXBadContext is generated if either src or dst is not a valid GLX context. SEE ALSO
glPushAttrib(), glXCreateContext(), glXIsDirect() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLXCOPYCONTEXT(3G)