11-17-2005
Ahhhh...c'mon....please don't tell me that this isn't possible or isn't as seamless as it is on Windoze ???
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;;
*)
;;
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---------- Post updated at 02:22 PM ---------- Previous update was at 02:08 PM ----------
Done it
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LEARN ABOUT DEBIAN
auscanfortypedevent
AuScanForTypedEvent(3) Library Functions Manual AuScanForTypedEvent(3)
Name
AuScanForTypedEvent - return the first event of a specific type
Synopsis
#include <audio/audiolib.h>
AuBool AuScanForTypedEvent(server, mode, dequeue, type, event)
AuServer *server;
int mode;
AuBool dequeue;
int type;
AuEvent *event; /* RETURN */
Arguments
server Specifies the connection to the audio server.
mode Specifies how far to look for a match. This should be one of these constants: AuEventsQueuedAlready, AuEventsQueuedAfterReading,
or AuEventsQueuedAfterFlush.
dequeue Specifies if a matching event is found, should it be removed from the queue.
type Specifies the type of event to match. The type should be one of these constants: AuEventTypeElementNotify, AuEventTypeGrabNo-
tify, or AuEventTypeMonitorNotify.
event Returns the matching event if found.
Description
AuScanForTypedEvent scans the event queue looking for the first event that matches type. If mode is AuEventsQueuedAlready, AuScanForType-
dEvent only checks for events already in the queue. If mode is AuEventsQueuedAfterReading, and a matching event isn't found already in the
queue, AuScanForTypedEvent attempts to read more events out of the application's connection. If mode is AuEventsQueuedAfterFlush and a
matching event isn't already in the queue or isn't waiting to be read, AuScanForTypedEvent flushes the output queue and attempts to read
more events out of the application's connection. If dequeue is AuTrue, and a matching event is found, it is removed from the queue.
See Also
AuEventsQueued, AuScanEvents, AuNextEvent.
audiolib - Network Audio System C Language Interface
audiolib - event handling 1.9.3 AuScanForTypedEvent(3)