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Full Discussion: And operator
Top Forums Shell Programming and Scripting And operator Post 80149 by rcarnesiii on Wednesday 3rd of August 2005 03:04:55 PM
Old 08-03-2005
Is appears if I use and instead of && that it works ok.
 

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GLSTENCILMASK(3G)														 GLSTENCILMASK(3G)

NAME
glStencilMask - control the writing of individual bits in the stencil planes C SPECIFICATION
void glStencilMask( GLuint mask ) PARAMETERS
mask Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. DESCRIPTION
glStencilMask controls the writing of individual bits in the stencil planes. The least significant n bits of mask, where n is the number of bits in the stencil buffer, specify a mask. Where a 1 appears in the mask, it's possible to write to the corresponding bit in the sten- cil buffer. Where a 0 appears, the corresponding bit is write-protected. Initially, all bits are enabled for writing. ERRORS
GL_INVALID_OPERATION is generated if glStencilMask is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_STENCIL_WRITEMASK glGet with argument GL_STENCIL_BITS SEE ALSO
glColorMask(3G), glDepthMask(3G), glIndexMask(3G), glStencilFunc(3G), glStencilOp(3G) GLSTENCILMASK(3G)
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