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Top Forums Shell Programming and Scripting Perl: encoding changes and odd symbols Post 303045758 by bedtime on Sunday 12th of April 2020 09:28:14 AM
Old 04-12-2020
Perl: encoding changes and odd symbols

*** FIXED ISSUE - SOLUTION BELOW ***



This is a much simplified version of a script that I'm using. The program finds the number 1 in brackets-((1))-and replaces it with a sentence. The text is French because the program translates into French and I want to know it works properly with accents.

replace.sh (can just be pasted into shell):
Code:
#!/bin/sh
num=1
rm -rf temp.tmp
touch temp.tmp
iconv -f utf-8 temp.tmp
echo '((1)) ((2))' >> temp.tmp
text='Il reçoit 5 000 $ à la livraison. 5 000 $?'
perl -i -CS -pne 's/\(\('"${num}"'\)\)/'"${text}"'/' temp.tmp
cat temp.tmp

The result is:


In an editor it displays as:

Code:
Il reçoit 5 000   la livraison. 5 000 0 ((2))

In shell it displays as:
Code:
$ cat temp.tmp.tmp
Il reçoit 5 000 � la livraison. 5 000 0 ((2))

The file was a UTF-8 before perl wrote on it and now it is iso-8859-1:
Code:
$ file -i temp.tmp
temp: text/plain; charset=iso-8859-1

I would like the result to be:
Code:
Il reçoit 5 000 $ à la livraison. 5 000 $? ((2))

It seems that after using echo the file format changes.




*** SOLUTION ***



I used sed instead and did this:


Code:
#!/bin/sh
num=1
rm -rf temp.tmp
touch temp.tmp
iconv -f utf-8 temp.tmp
echo '((1)) ((2))' >> temp.tmp
text='Il reçoit 5 000 $ à la livraison. 5 000 $?'

LC_ALL=C sed -i 's/(('"${num}"'))/'"${text}"'/g' temp.tmp
cat temp.tmp



Second last line from the bottom works fine.

Last edited by bedtime; 04-12-2020 at 12:47 PM..
 

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SDL_PixelFormat(3)						 SDL API Reference						SDL_PixelFormat(3)

NAME
SDL_PixelFormat - Stores surface format information STRUCTURE DEFINITION
typedef struct SDL_PixelFormat { SDL_Palette *palette; Uint8 BitsPerPixel; Uint8 BytesPerPixel; Uint8 Rloss, Gloss, Bloss, Aloss; Uint8 Rshift, Gshift, Bshift, Ashift; Uint32 Rmask, Gmask, Bmask, Amask; Uint32 colorkey; Uint8 alpha; } SDL_PixelFormat; STRUCTURE DATA
palette Pointer to the palette, or NULL if the BitsPerPixel>8 BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32. BytesPerPixel The number of bytes used to represent each pixel in a surface. Usually one to four. [RGBA]mask Binary mask used to retrieve individual color values [RGBA]loss Precision loss of each color component (2^[RGBA]loss) [RGBA]shift Binary left shift of each color component in the pixel value colorkey Pixel value of transparent pixels alpha Overall surface alpha value DESCRIPTION
A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFor- mat in the format field. If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential. 8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPer- Pixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a 8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->for- mat->palette->colors. Like so: SDL_Surface *surface; SDL_PixelFormat *fmt; SDL_Color *color; Uint8 index; . . /* Create surface */ . . fmt=surface->format; /* Check the bitdepth of the surface */ if(fmt->BitsPerPixel!=8){ fprintf(stderr, "Not an 8-bit surface. "); return(-1); } /* Lock the surface */ SDL_LockSurface(surface); /* Get the topleft pixel */ index=*(Uint8 *)surface->pixels; color=fmt->palette->colors[index]; /* Unlock the surface */ SDL_UnlockSurface(surface); printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d ", color->r, color->g, color->b, index); . . Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel. /* Extracting color components from a 32-bit color value */ SDL_PixelFormat *fmt; SDL_Surface *surface; Uint32 temp, pixel; Uint8 red, green, blue, alpha; . . . fmt=surface->format; SDL_LockSurface(surface); pixel=*((Uint32*)surface->pixels); SDL_UnlockSurface(surface); /* Get Red component */ temp=pixel&fmt->Rmask; /* Isolate red component */ temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */ temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */ red=(Uint8)temp; /* Get Green component */ temp=pixel&fmt->Gmask; /* Isolate green component */ temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */ temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */ green=(Uint8)temp; /* Get Blue component */ temp=pixel&fmt->Bmask; /* Isolate blue component */ temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */ temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */ blue=(Uint8)temp; /* Get Alpha component */ temp=pixel&fmt->Amask; /* Isolate alpha component */ temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */ temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */ alpha=(Uint8)temp; printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d ", red, green, blue, alpha); . . . SEE ALSO
SDL_Surface, SDL_MapRGB SDL
Tue 11 Sep 2001, 23:01 SDL_PixelFormat(3)
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