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Full Discussion: Arduino Robot Tank Project
Special Forums Hardware Arduino Robot Tank Project Post 303043242 by Neo on Wednesday 22nd of January 2020 05:04:57 AM
Some FYI on this project.

I'm currently waiting on KeyeStudio, the supplier of this RobotTank kit, to come off their Chinese New Years holiday and provide us with the basic "demo" Arduino sketches for this, instead of the Mixly graphical "code" they provide.

There are a few reasons for this. First, I'm personally not into graphical programming (like Mixly, which seem like a child's programming toy to me) and strongly prefer the C++ like Arduino IDE coding. Second, when I downloaded the mixly archive file provided by KeyeStudio, my Avast anti-virus scanner complains the archive contains some malware; and I'm just too busy to debug and "de-virus" the KeyeStudio Mixly archive.

KeyeStudio has kindly informed me they would get me the actual Arduino demo sketches for this robot kit after the Chinese New Years holiday is past, sometimes in February. I was going to make a video on the "virus alert" when unarchiving the mixly archive from KeyeStudio, but I've just been busy and making a "look at this virus alert" video for a supplier has not been a priority here. KeyeStudio was not satisfied with my photos of the virus alert(s) and requested a video!


I imagine, however, I'll start coding this robot long before I get the demo Ardunio sketches from KeyeStudio, but let's see what happens. My plan is to go beyond the kit and add some other sensors plus some other command and control boards. Let's see how long this kit can hold our attention. We have been playing with the kit little by little, not in a hurry, since we are waiting on supplier to get us the Arduino demo sketches before diving too far into this.

More later as we progress......

Note: The spelling is correct. It is KeyeStudio, not KeyStudio.
 
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ROBOTS(6)							 BSD Games Manual							 ROBOTS(6)

NAME
robots -- fight off villainous robots SYNOPSIS
robots [-Asjtan] [scorefile] DESCRIPTION
robots pits you against evil robots, who are trying to kill you (which is why they are evil). Fortunately for you, even though they are evil, they are not very bright and have a habit of bumping into each other, thus destroying themselves. In order to survive, you must get them to kill each other off, since you have no offensive weaponry. Since you are stuck without offensive weaponry, you are endowed with one piece of defensive weaponry: a teleportation device. When two ro- bots run into each other or a junk pile, they die. If a robot runs into you, you die. When a robot dies, you get 10 points, and when all the robots die, you start on the next field. This keeps up until they finally get you. Robots are represented on the screen by a '+', the junk heaps from their collisions by a '*', and you (the good guy) by a '@'. The commands are: h move one square left l move one square right k move one square up j move one square down y move one square up and left u move one square up and right b move one square down and left n move one square down and right . (also space) do nothing for one turn HJKLBNYU run as far as possible in the given direction > do nothing for as long as possible t teleport to a random location w wait until you die or they all do q quit ^L redraw the screen All commands can be preceded by a count. If you use the 'w' command and survive to the next level, you will get a bonus of 10% for each robot which died after you decided to wait. If you die, however, you get nothing. For all other commands, the program will save you from typos by stopping short of being eaten. How- ever, with 'w' you take the risk of dying by miscalculation. Only five scores are allowed per user on the score file. If you make it into the score file, you will be shown the list at the end of the game. If an alternative score file is specified, that will be used instead of the standard file for scores. The options are -s Don't play, just show the score file. -j Jump, i.e., when you run, don't show any intermediate positions; only show things at the end. This is useful on slow terminals. -t Teleport automatically when you have no other option. This is a little disconcerting until you get used to it, and then it is very nice. -a Advance into the higher levels directly, skipping the lower, easier levels. -A Auto-bot mode. Lets the game play itself. -n Increase the number of games played by one. AUTHOR
Ken Arnold Christos Zoulas (autobot mode) FILES
/var/games/robots_roll the score file BUGS
Bugs? You crazy, man?!? BSD
May 31, 1993 BSD

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