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Top Forums Shell Programming and Scripting Need to prepare a CSV table with inputs from multiple files Post 303040668 by RudiC on Sunday 3rd of November 2019 04:31:44 PM
Old 11-03-2019
NA was not specified. Try
Code:
awk -F/ '
NR == 1         {printf "Sl#,VideoName,BitRate"
                }
FNR == NR       {PRM[NR] =  "( |no-)" $0 "=*[^ /]*"
                 MX = NR
                 printf ",%s", $0
                 next
                }
!HDFIN          {printf RS
                 HDFIN = 1
                }
FNR == 1        {gsub (" ", "", $3)
                 printf "%d,%s,%d", ++FCNT, FILENAME, $3+0
                }
FNR == 3        {for (i=1; i<=MX; i++)  {match ($0, PRM[i])
                                         n = split (substr ($0, RSTART, RLENGTH), TMP, "=")
                                         if (n == 2)            printf ",%s", TMP[2]
                                           else if (n == 1)     printf ",%d", (! (TMP[1] ~ /^no/))
                                                  else          printf ",NA"
                                        }
                 printf RS
                }

' Required_para.txt OFS=, vid?
Sl#,VideoName,BitRate,input-res,crf,aq-mode,strong-intra-smoothing,bframes,rc-lookahead,me,subme,merange,deblock,selective-sao,psy-rd,psy-rdoq,ctu,rdoq-level,max-merge,ref,max-tu-size,transfer,colormatrix,colorprim,selective-sao
1,vid1,5750,1920x816,23.3,3,0,8,100,3,7,92,0:0,NA,2.00,1.00,32,2,4,5,16,1,1,1,NA
2,vid2,3711,1920x804,18.0,3,1,8,25,3,3,57,0:0,0,2.00,1.00,64,2,3,4,32,2,2,2,0
3,vid3,7903,1920x800,18.0,3,1,8,25,3,3,57,0:0,0,2.00,1.00,64,2,3,4,32,2,2,2,0


No easy way. Read and exercise. What I did to learn awk is solve problems e.g. found in these fora and analyse / understand solutions given, and use the man page. I have to admit I have a history in other programming languages so wasn't a true novice.
This User Gave Thanks to RudiC For This Post:
 

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SDL_JoystickOpen(3)						 SDL API Reference					       SDL_JoystickOpen(3)

NAME
SDL_JoystickOpen - Opens a joystick for use. SYNOPSIS
#include "SDL.h" SDL_Joystick *SDL_JoystickOpen(int index); DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used. RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure. EXAMPLES
SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); } SEE ALSO
SDL_JoystickClose SDL
Tue 11 Sep 2001, 23:00 SDL_JoystickOpen(3)
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