Today (Saturday) We will make some minor tuning adjustments to MySQL.

You may experience 2 up to 10 seconds "glitch time" when we restart MySQL. We expect to make these adjustments around 1AM Eastern Daylight Saving Time (EDT) US.

"Sneak Preview: New UNIX.COM UserCP VueJS Demo"

Post #303030771 by Neo on Friday 15th of February 2019 08:24:28 AM


I have noticed in the logfiles that a few users are trying to access the new cool dashboard but are having issues.

Guess what they all had in common Smilie


This new code all makes heavy use of javascript and javascript localStorage() and unless you are a really experienced FF user who can debug all the "FF blocking and filtering of JS, etc), you will probably not have any luck viewing the cool new dash mockup.

I strongly suggest you use Chrome. Chrome works flawlessly "out of the box" without any tweeks.

Actually for me it works on Chrome, Safari, Opera and Firefox and here his the summary of each:
  • Chrome: Flawless
  • Opera: Flawless
  • Firefox: Works fine if you really know how to whitelist and permit Javascript and localStorage().
  • Safari: Works OK, but there are some formatting errors issues related to Bootstrap which are not resolved.

I cannot stress enough to everyone, please browse this site with Chrome (or Safari).

I have four browsers configured. Even if you LOVE Firefox for some historical or hysterical reason, you can run more than one browser.

Firefox breaks (filters and blocks by default) many Javascript features, so unless you are really an expert at understanding how to configure and test FF to get it to work (like Chrome, a great browser); most people do not know how to configure and do not use their built in web dev tools to debug.

I highly recommend you browser this site with CHROME.
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UNIX(4) 						   BSD Kernel Interfaces Manual 						   UNIX(4)

unix -- UNIX-domain protocol family
#include <sys/types.h> #include <sys/un.h>
The UNIX-domain protocol family is a collection of protocols that provides local (on-machine) interprocess communication through the normal socket(2) mechanisms. The UNIX-domain family supports the SOCK_STREAM and SOCK_DGRAM socket types and uses filesystem pathnames for address- ing.
UNIX-domain addresses are variable-length filesystem pathnames of at most 104 characters. The include file <sys/un.h> defines this address: struct sockaddr_un { u_char sun_len; u_char sun_family; char sun_path[104]; }; Binding a name to a UNIX-domain socket with bind(2) causes a socket file to be created in the filesystem. This file is not removed when the socket is closed--unlink(2) must be used to remove the file. The UNIX-domain protocol family does not support broadcast addressing or any form of ``wildcard'' matching on incoming messages. All addresses are absolute- or relative-pathnames of other UNIX-domain sockets. Normal filesystem access-control mechanisms are also applied when referencing pathnames; e.g., the destination of a connect(2) or sendto(2) must be writable.
The UNIX-domain protocol family is comprised of simple transport protocols that support the SOCK_STREAM and SOCK_DGRAM abstractions. SOCK_STREAM sockets also support the communication of UNIX file descriptors through the use of the msg_control field in the msg argument to sendmsg(2) and recvmsg(2). Any valid descriptor may be sent in a message. The file descriptor(s) to be passed are described using a struct cmsghdr that is defined in the include file <sys/socket.h>. The type of the message is SCM_RIGHTS, and the data portion of the messages is an array of integers repre- senting the file descriptors to be passed. The number of descriptors being passed is defined by the length field of the message; the length field is the sum of the size of the header plus the size of the array of file descriptors. The received descriptor is a duplicate of the sender's descriptor, as if it were created with a call to dup(2). Per-process descriptor flags, set with fcntl(2), are not passed to a receiver. Descriptors that are awaiting delivery, or that are purposely not received, are automatically closed by the system when the destination socket is closed.
socket(2), intro(4) "An Introductory 4.3 BSD Interprocess Communication Tutorial", PS1, 7. "An Advanced 4.3 BSD Interprocess Communication Tutorial", PS1, 8.
June 9, 1993 BSD

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