10-08-2018
In addition to the above, you should also check the CMOS settings to make sure that the disk geometry matches the old computer.
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XVIER(6) Games Manual XVIER(6)
NAME
xvier - a X11 board game.
SYNOPSIS
xvier [ -display displayname ] [ -geometry geometry ] [ -fn fontpattern ] [ -iconic ] [ -rows rows ] [ -columns columns ] [ -prog program-
path ] [ -level levelnumber ]
DESCRIPTION
Xvier is a board game where you and the computer alternately throw stones into free columns. The stones pile up in the columns, and the
goal is to get four stones in a row, in a column or diagonally. You can choose various board sizes and levels of difficulty.
During the game you click with the mouse onto the column where you want to put your stone. Another possibility is a lower case letter in
the range 'a' to 'm' (maximally) where 'a' is the left column. If you want to change the level of difficulty, you must use the keyboard.
Simply type the number of the desired level. These levels correspond to the search depth of the game program. The meaning of the command
line options and buttons is given below.
While the game program computes a move, everything besides Change and Quit is blocked.
OPTIONS
-display displayname
The X11 screen you want to use.
-geometry geometry
The desired geometry of the game window.
-fn fontpattern
A pattern describing the fonts which are used for the buttons and messages. Xvier chooses the biggest font that fits into the win-
dow. Therefore the pattern should describe different sizes of one font. The default is *-Helvetica-Medium-R-Normal-*.
-iconic
Start in iconic state.
-rows rows
The number of rows of the board. The possible range is 4 to 13. The default is 6.
-columns columns
The number of columns of the board. The possible range is 4 to 13. The default is 7.
-prog programpath
The path of the game program.
-level levelnumber
The level of difficulty to start with. The possible range is 0 to 9. The default is 0.
BUTTONS
The keyboard equivalents of the buttons are given in brackets.
Quit ['q' or 'Q'] Finish the game.
New ['n' or 'N'] Start a new game.
Undo ['u' or 'U'] Undo one move.
Start ['s' or 'S'] Let the computer begin with the first move. The board must be empty.
Change ['C'] Exchange the colours of your and the computer's stones.
AUTHOR
Norbert Jung jung@dia.informatik.uni-stuttgart.de
21 April 1992 XVIER(6)