01-24-2017
Quote:
Originally Posted by
Don Cragun
I'm glad we worked it out. Sometimes the obvious possibility just seems to unlikely to ask about.
The 2nd set of eyes is a valuable programming tool. :-) Thanks again for you help Don. Hopefully I won't pull too many more bonehead moves like that again. :-)
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XEYES(1) General Commands Manual XEYES(1)
NAME
xeyes - a follow the mouse X demo
SYNOPSIS
xeyes [-option ...]
DESCRIPTION
Xeyes watches what you do and reports to the Boss.
OPTIONS
-fg foreground color
choose a different color for the pupil of the eyes.
-bg background color
choose a different color for the background.
-outline outline color
choose a different color for the outline of the eyes.
-center center color
choose a different color for the center of the eyes.
-backing { WhenMapped Always NotUseful }
selects an appropriate level of backing store.
-geometry geometry
define the initial window geometry; see X(7).
-display display
specify the display to use; see X(7).
-bd border color
choose a different color for the window border.
-bw border width
choose a different width for the window border.
-shape uses the SHAPE extension to shape the window. This is the default.
+shape disables use of the SHAPE extension to shape the window.
-render uses Xrender to draw anti-aliased eyes. This is the default if xeyes has been compiled with Xrender support.
+render disables Xrender and draws traditional eyes.
-distance
uses an alternative mapping, as if the eyes were set back from the screen, thus following the mouse more precisely.
SEE ALSO
X(7), X Toolkit documentation
See X(7) for a full statement of rights and permissions.
AUTHOR
Keith Packard, MIT X Consortium
Copied from the NeWS version written (apparently) by Jeremy Huxtable as seen at SIGGRAPH '88
X Version 11 xeyes 1.1.1 XEYES(1)