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Top Forums Shell Programming and Scripting Pairing the nth elements on multiple lines iteratively Post 302951107 by John Lyon on Sunday 2nd of August 2015 01:17:15 PM
Old 08-02-2015
Thanks to you both for your replies. I was trying to keep it simple, but I should've added more information, I think. Here goes:

The data come from a LaTeX file, which uses a package called "Expex" which formats interlinear analyses of a non-English language.

The following two examples show how the data is laid out. The first line "\gla" is the object language, the second line "\glb" is the underlying form, the third line "\glc" is the morpheme gloss, the fourth line "\glc" is the word translation (the package doesn't allow "\gld" for whatever reason), and the last line "\glft" is the sentence translation. As you see, the number of words varies from example to example, just as natural language sentences may be shorter, or longer.

Each "word" is enclosed in curly brackets in the first two lines (though other sets of curly brackets may be nested within words), but only separated by spaces in the second two lines. The curly brackets are necessary to delimit words in the first two lines since some latex commands (e.g. "\ts" below) require blank spaces after them.

Code:
\gla {itl\'i\textglotstop } {k\textsuperscript{w}uk\textsuperscript{w}} {t\textschwa cx\textsuperscript{w}\'u\texthalflength\texthalflength y.}// 
\glb {itl\'i\textglotstop } {k\textsuperscript{w}uk\textsuperscript{w}} {tc+\ts x\textsuperscript{w}\'uy}//
\glc \textsc{dem} \textsc{rep} \textsc{loc}+go //
\glc from.there they.say came.over.this.way //
\glft `They said he was coming along.' //

\gla {u\textbeltl } {cut} {k\textsuperscript{w}uk\textsuperscript{w}} {al\'a\textglotstop } {lut} {i\textglotstop } {q\'aqx\textsuperscript{w}\textschwa lx} {ka\textglotstop} {cx\textsuperscript{w}uys} {i\textglotstop } {l} {siw\textbeltl k\textsuperscript{w}.} //
\glb {u\textbeltl } {cut} {k\textsuperscript{w}uk\textsuperscript{w}} {al\'a\textglotstop } {lut} {i\textglotstop } {q\'a(\tb)\ts qx\textsuperscript{w}lx} {ki\textglotstop} {c\textendash \ts x\textsuperscript{w}uy\textendash s} {i\textglotstop } {l} {siw\textbeltl k\textsuperscript{w}} //
\glc \textsc{conj} say \textsc{rep} \textsc{dem} \textsc{neg} \textsc{det} fish \textsc{comp.obl} \textsc{cust}\textendash go\textendash \textsc{3sg.poss} \textsc{det} \textsc{loc} water //
\glc and he.said they.say here no the fish where.that they.come the through water //
\glft `Coyote said there will be no fish going through the water here.' //

The \glft line may be ignored, but what I'd like exactly is the following, where "&" denotes a column separator in LaTeX and "\\" indicates a newline. Each line has 4 "words", i.e. the nth word in each of the first four lines in the examples above.

Code:
{itl\'i\textglotstop } & {itl\'i\textglotstop } & \textsc{dem} & from.there \\
{k\textsuperscript{w}uk\textsuperscript{w}} & {k\textsuperscript{w}uk\textsuperscript{w}} &  \textsc{rep} & they.say \\

Etcetera. Once the first example is done, the second example would be appended to the above list. Eventually each line will be sorted alphabetically by the first "column". It'd also be nice to be able to choose which input lines to include in the output, though I'd greatly appreciate any more assistance you could give in obtaining the basic result just outlined. Thanks again.
 

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XdbeGetVisualInfo(3)						    X FUNCTIONS 					      XdbeGetVisualInfo(3)

NAME
XdbeGetVisualInfo - Get dbe Visual Informations SYNOPSIS
#include <X11/extensions/Xdbe.h> XdbeScreenVisualInfo *XdbeGetVisualInfo( Display *dpy, Drawable *screen_specifiers, int *num_screens) DESCRIPTION
This function returns information about which visuals support double buffering. The argument num_screens specifies how many elements there are in the screen_specifiers list. Each drawable in screen_specifiers designates a screen for which the supported visuals are being requested. If num_screens is zero, information for all screens is requested. In this case, upon return from this function, num_screens will be set to the number of screens that were found. If an error occurs, this function returns NULL, else it returns a pointer to a list of XdbeScreenVisualInfo structures of length num_screens. The nth element in the returned list corresponds to the nth drawable in the screen_specifiers list, unless num_screens was passed in with the value zero, in which case the nth element in the returned list corre- sponds to the nth screen of the server, starting with screen zero. The XdbeScreenVisualInfo structure has the following fields: int count XdbeVisualInfo *visinfo count specifies the number of items in visinfo. visinfo specifies a list of visuals, depths, and performance hints for this screen. The XdbeVisualInfo structure has the following fields: VisualID visual int depth int perflevel visual specifies one visual ID that supports double-buffering. depth specifies the depth of the visual. perflevel is a performance hint. The only operation defined on a perflevel is comparison to a perflevel of another visual on the same screen. The visual having the higher perflevel is likely to have better double-buffering graphics performance than the visual having the lower perflevel. Nothing can be deduced from the following: the magnitude of the difference of two perflevels, a perflevel value in isolation, or comparing perflevels from different servers. ERRORS
BadDrawable One or more values passed in screen_specifiers is not a valid drawable. SEE ALSO
DBE, XdbeAllocateBackBufferName(), XdbeBeginIdiom(), XdbeDeallocateBackBufferName(), XdbeEndIdiom(), XdbeFreeVisualInfo(), XdbeGetBack- BufferAttributes(), XdbeQueryExtension(), XdbeSwapBuffers(). X Version 11 libXext 1.1.1 XdbeGetVisualInfo(3)
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