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Full Discussion: Random numbers
Homework and Emergencies Homework & Coursework Questions Random numbers Post 302894518 by sea on Tuesday 25th of March 2014 10:29:58 PM
Old 03-25-2014
See: Man Page for bash (linux Section 1) - The UNIX and Linux Forums
Section: ARITHMETIC EVALUATION (c&p)

And besides, you already have done adding two numbers.
See the generation of your 2nd random number.

However, i assume you ment, you dont know how to actualy work with the results?
You did set n=$RANDOM which means the variable $n now contains the value of $RANDOM, which is a (not a technical-term-ace) global variable, generating a random number between 0 and 32,7k.

Well, so you need to put that result, that is nicely packed as an expression $(( r %= 200 )) into a variable.
Lets call that variable NUM1, so the (typo-corrected) code would look like NUM1=$(( n %= 200 )).
You then can see the result by echo $NUM1.

Then you can add the numbers using $NUM1 and $variable_b (as another example) instead.
NOTE: Variables are case sensitive and remain with their values in the shell until its exit.
Variables from scripts are not accessable from the shell unless the script exports them.

Hope this helps

Last edited by sea; 03-25-2014 at 11:40 PM..
 

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RANDOM(3)						     Linux Programmer's Manual							 RANDOM(3)

NAME
random, srandom, initstate, setstate - random number generator SYNOPSIS
#include <stdlib.h> long int random(void); void srandom(unsigned int seed); char *initstate(unsigned int seed, char *state, size_t n); char *setstate(char *state); Feature Test Macro Requirements for glibc (see feature_test_macros(7)): random(), srandom(), initstate(), setstate(): _SVID_SOURCE || _BSD_SOURCE || _XOPEN_SOURCE >= 500 || _XOPEN_SOURCE && _XOPEN_SOURCE_EXTENDED DESCRIPTION
The random() function uses a nonlinear additive feedback random number generator employing a default table of size 31 long integers to return successive pseudo-random numbers in the range from 0 to RAND_MAX. The period of this random number generator is very large, approx- imately 16 * ((2^31) - 1). The srandom() function sets its argument as the seed for a new sequence of pseudo-random integers to be returned by random(). These sequences are repeatable by calling srandom() with the same seed value. If no seed value is provided, the random() function is automati- cally seeded with a value of 1. The initstate() function allows a state array state to be initialized for use by random(). The size of the state array n is used by init- state() to decide how sophisticated a random number generator it should use -- the larger the state array, the better the random numbers will be. seed is the seed for the initialization, which specifies a starting point for the random number sequence, and provides for restarting at the same point. The setstate() function changes the state array used by the random() function. The state array state is used for random number generation until the next call to initstate() or setstate(). state must first have been initialized using initstate() or be the result of a previous call of setstate(). RETURN VALUE
The random() function returns a value between 0 and RAND_MAX. The srandom() function returns no value. The initstate() function returns a pointer to the previous state array. The setstate() function returns a pointer to the previous state array, or NULL on error. ERRORS
EINVAL A state array of less than 8 bytes was specified to initstate(). CONFORMING TO
4.3BSD, POSIX.1-2001. NOTES
Current "optimal" values for the size of the state array n are 8, 32, 64, 128, and 256 bytes; other amounts will be rounded down to the nearest known amount. Using less than 8 bytes will cause an error. This function should not be used in cases where multiple threads use random() and the behavior should be reproducible. Use random_r(3) for that purpose. Random-number generation is a complex topic. Numerical Recipes in C: The Art of Scientific Computing (William H. Press, Brian P. Flannery, Saul A. Teukolsky, William T. Vetterling; New York: Cambridge University Press, 2007, 3rd ed.) provides an excellent discussion of practi- cal random-number generation issues in Chapter 7 (Random Numbers). For a more theoretical discussion which also covers many practical issues in depth, see Chapter 3 (Random Numbers) in Donald E. Knuth's The Art of Computer Programming, volume 2 (Seminumerical Algorithms), 2nd ed.; Reading, Massachusetts: Addison-Wesley Publishing Company, 1981. SEE ALSO
drand48(3), rand(3), random_r(3), srand(3) COLOPHON
This page is part of release 3.27 of the Linux man-pages project. A description of the project, and information about reporting bugs, can be found at http://www.kernel.org/doc/man-pages/. GNU
2010-09-20 RANDOM(3)
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