01-08-2012
Tetris Game -- The Art Of Shell Programming
GitHub - deepgrace/tetris: Tetris implementation in all kinds of Programming Languages
Usage: bash Tetris_Game [ <runlevel> [ <previewlevel> [ <speedlevel> [ <width> [height] ] ] ] ]
Range: [ 0 <= runlevel <= 31 ] [ previewlevel >= 1 ] [ speedlevel <= 30 ] [ width >= 17 ] [ height >= 10 ]
Code :
#!/bin/bash
# Tetris Game // The Art Of Shell Programming
box0=(4 30)
box1=(4 30 4 32)
box2=(4 30 5 32)
box3=(4 28 4 30 4 32)
box4=(4 28 4 30 5 30)
box5=(4 28 5 30 6 32)
box6=(4 30 5 28 5 32)
box7=(4 28 5 30 6 32 7 34)
box8=(4 30 5 28 5 30 5 32)
box9=(4 30 5 28 5 32 6 30)
box10=(4 28 4 30 4 32 4 34)
box11=(4 28 5 28 5 30 5 32)
box12=(4 28 4 30 5 30 5 32)
box13=(4 28 4 30 5 28 5 30)
box14=(4 28 4 34 5 30 5 32)
box15=(4 26 4 28 4 30 4 32 4 34)
box16=(4 30 5 28 5 30 5 32 6 30)
box17=(4 28 4 32 5 30 6 28 6 32)
box18=(4 28 4 32 5 28 5 30 5 32)
box19=(4 28 4 30 5 30 6 30 6 32)
box20=(4 28 5 28 6 28 6 30 6 32)
box21=(4 28 4 30 5 30 5 32 6 32)
box22=(4 26 4 34 5 28 5 30 5 32)
box23=(4 26 4 34 5 28 5 32 6 30)
box24=(4 26 5 28 6 30 7 32 8 34)
box25=(4 28 4 32 5 26 5 30 5 34)
box26=(4 28 4 34 5 30 5 32 6 30 6 32 7 28 7 34)
box27=(4 30 5 28 5 32 6 26 6 30 6 34 7 28 7 32 8 30)
box28=(4 30 5 28 5 30 5 32 6 26 6 28 6 30 6 32 6 34 7 28 7 30 7 32 8 30)
box29=(4 30 5 30 6 28 6 30 6 32 7 26 7 30 7 34 8 30 9 30 10 30 11 30 12 30)
box30=(4 26 4 28 4 30 4 34 5 30 5 34 6 26 6 28 6 30 6 32 6 34 7 26 7 30 8 26 8 30 8 32 8 34)
box31=(4 30 5 28 6 26 6 34 7 28 7 32 7 36 8 22 8 30 8 38 9 24 9 28 9 32 10 26 10 34 11 32 12 30)
unit=[]
toph=3
modw=4
score=0
width=${5:-25}
height=${6:-30}
prelevel=${3:-6}
speedlevel=${4:-0}
BOX=(box{0..31}[@])
((width=width<17?25:width))
((height=height<10?30:height))
((lower=height+toph))
((wthm=2*width+modw))
((dist=modw+wthm+3))
((prelevel=prelevel<1?6:prelevel))
((speedlevel=speedlevel>30?0:speedlevel))
gmover="\e[?25h\e[36;26HGame Over!\e[0m\n"
color=(1\;{30..38}\;{40..48}m {38,48}\;5\;{0..255}\;1m)
sig.trans(){ kill -${1} ${pid}; }
get.check(){ (( ! box_map[index] )) && k=1; }
get.piece(){ box=(${!BOX[RANDOM%runlevel]}); }
run.initi(){ box_map[index]=0; box_color[index]=""; }
get.erase(){ printf "${old_shadow//${unit}/ }\e[0m\n"; }
get.resum(){ stty ${oldtty}; printf "\e[?25h\e[36;4H\n"; }
cmp.coord(){ (( ${1} <= ${2} )) && { ((${5})); (( ${3} < ${4} )) && ((${6})); }; }
run.prbox(){ old_shadow="${cur_shadow}"; printf "\e[${cur_color}${cur_shadow}\e[0m\n"; }
run.level(){ lhs=${#BOX[@]}; rhs=${1:-$((lhs-1))}; ((runlevel=(rhs < 0 || rhs > lhs-1)?lhs:rhs+1)); }
run.leave(){ (( ! ${#} )) && printf "${gmover}" || { (( ${#}%2 )) && sig.trans 22; get.resum; }; exit; }
get.stime(){ (( ${1} == ${2} )) && { ((++${3})); ((${1}=0)); }; Time[${4}]=$((${!1}/10))$((${!1}%10)); }
max.vertical.coordinate()
{
local i j k p q col len
for ((i=0; i!=${#box[@]}; i+=2))
{
((q=box[i]))
((p=box[i+1]))
for ((j=0; j!=len; ++j)); do
(( col[j] == p )) && break
done
((k=2*j))
if (( j == len )); then
((++len))
((col[k]=p))
((col[k+1]=q))
else
(( col[j+1] < q )) && ((col[j+1]=q))
fi
}
for ((i=0; i!=len; ++i))
{
((k=2*i))
((max[k]=col[k+1]))
((max[k+1]=col[k]))
}
}
get.update()
{
pos="\e[${i};${j}H"
if (( ! box_map[index] )); then
printf "${pos} "
else
printf "${pos}\e[${box_color[index]}${unit}\e[0m"
fi
}
ini.loop()
{
local i j k l index
for ((i=modw,j=6,l=wthm; i<=lower; j+=2)); do
k=0; ((index=(i-modw)*width+j/2-toph)); ${1}
if (( k || j == l )); then
(( ! k )) && ${2}
j=modw; ((++i))
fi
done
}
map.piece()
{
local j p q u
((++line))
for ((j=i,u=6; j>toph+1; u+=2)); do
((p=(j-modw)*width+u/2-toph)); ((q=p-width))
((box_map[p]=box_map[q])); box_color[p]="${box_color[q]}"
(( u == l )) && { u=modw; ((--j)); }
done
for ((u=6; u<=l; u+=2)); do
box_map[u/2-toph]=0
box_color[u/2-toph]=""
done
}
get.preview()
{
local i col cur_box
cur_box=(${!1})
for ((i=0; i!=${#cur_box[@]}; i+=2)); do
((col=cur_box[i+1]-(${3}-dist)))
cur_preview_block+="\e[$((cur_box[i]-1));${col}H${unit}"
done
printf "${!2//${unit}/ }\e[${!4}${cur_preview_block}\e[0m\n"
}
pipe.piece()
{
cur_preview_block=""
(( ${5} )) && {
get.piece
eval ${1}="(${box[@]})"
cur_color="${color[RANDOM%${#color[@]}]}"
eval ${6}=\"${cur_color}\"
get.preview box[@] ${3} ${4} cur_color
} || {
eval ${1}="(${!2})"
eval ${6}=\"${!7}\"
get.preview ${2} ${3} ${4} ${7}
}
eval ${3}=\"${cur_preview_block}\"
}
get.invoke()
{
local i arya aryb
for ((i=0; i!=prelevel-1; ++i)); do
arya=(next_preview_piece${i} next_preview_piece$((i+1))[@] old_preview_block${i})
aryb=($((12*(2-i))) ${1} next_preview_color${i} next_preview_color$((i+1)))
pipe.piece ${arya[@]} ${aryb[@]}
done
}
show.piece()
{
local end cur_preview_block
((end=prelevel-1))
cur_color="${next_preview_color0}"
preview_box=(${next_preview_piece0[@]})
get.invoke ${#}
cur_preview_block=""
get.piece
eval next_preview_piece${end}="(${box[@]})"
eval next_preview_color${end}=\"${color[RANDOM%${#color[@]}]}\"
get.preview box[@] old_preview_block${end} $((12*(2-end))) next_preview_color${end}
eval old_preview_block${end}=\"${cur_preview_block}\"
box=(${preview_box[@]})
}
draw.piece()
{
(( ${#} )) && {
get.piece
cur_color="${color[RANDOM%${#color[@]}]}"
coor.dinate box[@]
} || {
cur_color="${next_preview_color0}"
coor.dinate next_preview_piece0[@]
}
run.prbox
if ! move.piece; then
kill -22 ${PPID}
sig.trans 22
run.leave
fi
}
top.point()
{
local i u v x y
((u=cur_box[0]))
((v=cur_box[1]))
for ((i=0; i!=${#cur_box[@]}; i+=2)); do
cmp.coord x cur_box[i] y cur_box[i+1] x=cur_box[i] y=cur_box[i+1]
cmp.coord cur_box[i] u cur_box[i+1] v u=cur_box[i] v=cur_box[i+1]
done
if (( x-u == 3 && y-v == 6 )); then
cur_box=($((x-3)) $((y-6)) $((x-3)) ${y} ${x} $((y-6)) ${x} ${y})
fi
}
run.bomb()
{
local j p q boolp boolq empty index radius
radius=(x-1 y-2 x-1 y x-1 y+2 x y-2 x y x y+2 x+1 y-2 x+1 y x+1 y+2)
for ((j=0; j!=${#radius[@]}; j+=2)); do
((p=radius[j]))
((q=radius[j+1]))
((index=(p-modw)*width+q/2-toph))
((boolp=(p > toph && p <= lower)))
((boolq=(q <= wthm && q > modw+1)))
if (( boolp && boolq )); then
(( ! box_map[index] && p+q != x+y && ${1} != 8 )) && continue
empty+="\e[${p};${q}H\040\040"
run.initi
fi
done
sleep 0.03; printf "${empty}\n"
}
random.piece()
{
local i j k l
((++count))
((l=height-1))
for ((i=0,j=6; i!=count; j+=2)); do
((k=(l-i)*width+j/2-toph))
(( j == wthm )) && { j=modw; ((++i)); }
(( RANDOM%2 )) && { box_map[k]=1; box_color[k]="${color[RANDOM%${#color[@]}]}"; }
done
(( count == l )) && count=0
}
del.row()
{
local i x y len num index line cur_box
cur_box=(${locus[@]})
len=${#cur_box[@]}
(( len == 16 )) && top.point
for ((i=0; i!=${#cur_box[@]}; i+=2)); do
((x=cur_box[i]))
((y=cur_box[i+1]))
(( len == 16 )) && run.bomb ${#cur_box[@]} || {
((index=(x-modw)*width+y/2-toph))
((box_map[index]=1))
box_color[index]="${cur_color}"
}
done
line=0
ini.loop get.check map.piece
(( ! line )) && return 1
((num=line*200-100))
printf "\e[1;34m\e[$((toph+10));$((dist+56))H$((score+=num))\e[0m\n"
if (( score%5000 < num && speedlevel < 30 )); then
random.piece
printf "\e[1;34m\e[$((toph+10));$((dist+26))H$((++speedlevel))\e[0m\n"
fi
ini.loop get.update
}
get.ctime()
{
local d h i j k m s line Time color
trap "run.leave" 22
((d=0, h=0, m=0, s=0))
((j=width-9))
for ((k=0; k!=j; ++k)) { line+=-; }
color="\e[38;5;$((RANDOM%145+6));1m"
printf "\e[2;6H${color}${line}[Time \e[2;$((23+j))H${color}]${line}\e[0m\n"
while :; do
sleep 1 &
get.stime s 60 m 0
get.stime m 60 h 1
get.stime h 24 d 2
Time[3]=$((d/10))$((d%10))
printf "\e[2;$((12+j))H${color}${Time[3]}:${Time[2]}:${Time[1]}:${Time[0]}\e[0m\n"
wait; ((++s))
done
}
per.sig()
{
local i j pid sig sigswap
pid=${1}
for i in {23..31}; do
trap "sig=${i}" ${i}
done
trap "sig.trans 22; run.leave" 22
while (( ++j )); do
(( j != 1 )) && sleep 0.02
sigswap=${sig}
sig=0
case ${sigswap} in
23) per.transform -1 ;;
24) per.transform 1 ;;
25) per.transform -2 ;;
26) per.transform 1/2 ;;
27) per.transform 0 -2 ;;
28) per.transform 0 2 ;;
29) per.transform 1 0 ;;
30) per.transform -1 0 ;;
31) per.transform $(drop.bottom) 0 ;;
esac
(( j == 31-speedlevel )) && { per.transform 1 0; j=0; }
done
}
get.sig()
{
local pid sig key arry escape oldtty
printf "\e[?25l"
pid=${1}; arry=(0 0 0)
escape="$(printf "\e")"; oldtty="$(stty -g)"
trap "run.leave 0" INT TERM; trap "run.leave 0 0" 22
while read -s -n 1 key; do
arry[0]=${arry[1]}; arry[1]=${arry[2]}
arry[2]=${key}; sig=0
if [[ ! "${key}" ]]; then sig=31
elif [[ "${key}${arry[1]}" == "${escape}${escape}" ]]; then run.leave 0
elif [[ "${arry[0]}" == "${escape}" && "${arry[1]}" == "[" ]]; then
case ${key} in
A) sig=23 ;;
B) sig=29 ;;
D) sig=27 ;;
C) sig=28 ;;
esac
else
case ${key} in
W|w) sig=23 ;;
T|t) sig=24 ;;
M|m) sig=25 ;;
N|n) sig=26 ;;
S|s) sig=29 ;;
A|a) sig=27 ;;
D|d) sig=28 ;;
U|u) sig=30 ;;
P|p) sig.trans 19 ;;
R|r) sig.trans 18 ;;
Q|q) run.leave 0 ;;
esac
fi
(( sig != 0 )) && sig.trans ${sig}
done
}
drop.bottom()
{
local i j col max row
max.vertical.coordinate
for ((i=0,j=0; i!=height; j+=2)); do
((row=(max[j]+i == lower)))
((col=box_map[(max[j]+i-toph)*width+max[j+1]/2-toph]))
(( col || row )) && { echo ${i}; return 0; }
(( j+2 == ${#max[@]} )) && { j=-2; ((++i)); }
done
}
move.piece()
{
local i j x y boolx booly index
len=${#locus[@]}
for ((i=0; i!=len; i+=2)); do
((x=locus[i]+dx))
((y=locus[i+1]+dy))
((index=(x-modw)*width+y/2-toph))
(( index < 0 || index > width*height-1 )) && return 1
((boolx=(x <= toph || x > lower)))
((booly=(y >= wthm+2 || y <= modw+1)))
(( boolx || booly )) && return 1
if (( box_map[index] )); then
if (( len == 2 )); then
for ((j=lower; j>x; --j)); do
(( ! box_map[(j-modw)*width+y/2-toph] )) && return 0
done
fi
return 1
fi
done
return 0
}
ghost.cross()
{
local i j index
((i=locus[0]))
((j=locus[1]))
((index=(i-modw)*width+j/2-toph))
(( box_map[index] )) && printf "\e[${i};${j}H\e[${box_color[index]}${unit}\e[0m\n"
}
coor.dinate()
{
local i
locus=(${!1})
for ((i=0; i!=${#locus[@]}; i+=2)); do
cur_shadow+="\e[${locus[i]};${locus[i+1]}H${unit}"
done
}
get.optimize()
{
for j in dx dy; do
(( j )) && { [[ ${j} == dx ]] && k=i || k=i+1; add.box; }
done
}
add.box()
{
for ((i=0; i!=${#new_box[@]}; i+=2)); do
((new_box[k]+=j))
done
}
per.plus()
{
local i j k
(( len == 2 )) && ghost.cross
new_box=(${box[@]})
get.optimize
coor.dinate new_box[@]
box=(${new_box[@]})
}
get.move()
{
if move.piece; then
get.erase
per.plus
run.prbox
else
(( dx == 1 )) && {
del.row
draw.piece
show.piece
}
fi
}
mid.point()
{
local len mid
mid=(${!1})
((len=${#mid[@]}/2-(${#mid[@]}%4)/2))
((${2}=mid[len]))
((${3}=mid[len+1]))
}
per.multiple()
{
local i mid cur_box
mid=(${!1})
cur_box=(${!1})
for ((i=0; i!=${#mid[@]}-2; i+=2)); do
((mid[i+3]=mid[i+1]+(cur_box[i+3]-cur_box[i+1])${2}2))
done
new_box=(${mid[@]})
}
run.unique()
{
local i j k p q len vec
for ((i=0; i!=${#new_coordinate[@]}; i+=2))
{
((p=new_coordinate[i]))
((q=new_coordinate[i+1]))
for ((j=0; j!=len; ++j)); do
((k=2*j))
(( vec[k] == p && vec[k+1] == q )) && break
done
if (( j == len )); then
((++len))
((vec[${#vec[@]}]=p))
((vec[${#vec[@]}]=q))
fi
}
new_coordinate=(${vec[@]})
}
coordinate.transformation()
{
local i # row=(x-m)*zoomx*cos(a)-(y-n)*zoomy*sin(a)+m
for ((i=0; i!=${#new_box[@]}; i+=2)); do # col=(x-m)*zoomx*sin(a)+(y-n)*zoomy*cos(a)+n
((new_coordinate[i]=m+new_box[i+1]-n)) # a=-pi/2 zoomx=+1 zoomy=+1 dx=0 dy=0
((new_coordinate[i+1]=(new_box[i]-m)*${dx}+n)) # a=-pi/2 zoomx=-1 zoomy=+1 dx=0 dy=0
done # a=+pi/2 zoomx=+1 zoomy=-1 dx=0 dy=0
[[ ${dx} == 1/2 ]] && run.unique
}
mid.plus()
{
local i j k dx dy
((dx=mp-p))
((dy=nq-q))
get.optimize
}
per.abstract()
{
per.multiple ${1} "${2}"
mid.point new_box[@] ${3} ${4}
}
per.rotate()
{
local m n p q mp nq new_coordinate
mid.point box[@] mp nq
per.abstract box[@] "/" m n
coordinate.transformation; dx=0
per.abstract new_coordinate[@] "*" p q
mid.plus; locus=(${new_box[@]})
if move.piece; then
get.erase; coor.dinate new_box[@]
run.prbox; box=(${locus[@]})
else
locus=(${box[@]})
fi
}
per.transform()
{
local dx dy len new_box cur_shadow
dx=${1}
dy=${2}
case ${#} in
2) get.move ;;
1) per.rotate ;;
esac
}
show.matrix()
{
one=" "
end="\e[0m"
block="[][]"
two="${one}${one}"
cube="${one}${two}"
five="${two}${cube}"
ten="${five}${five}"
equ="\e[38;5;191;1m"
colbon="\e[38;5;47;1m"
mcol="\e[38;5;30;1m"
str5="${ten}${ten}"
str4="${mcol}[]${end}"
str0="${colbon}[]${end}"
str1="${colbon}${block}${end}"
str6="${mcol}[]${block}${end}"
str2="${colbon}[]${block}${end}"
str3="${colbon}${block}${block}${end}"
str="${cube}${str0}${two}${str3}${two}${str3}"
str7="${str1}${one}${str1}${str}${str4}${two}${two}"
str8="${str0}${one}${equ}row${one}${str0}${cube}${str0}${two}${str0}${one}${equ}(x-m)*zoomx${two}"
str9="${one}${equ}=${one}${str0}${two}${str0}${ten}${cube}${one}${str0}${cube}${equ}${cube}"
str10="${ten}${five}${two}${str0}${two}${str0}${one}${equ}+${one}${str0}${five}${str0}"
str11="${cube}${one}${str0}${two}${equ}cos(a)${one}${equ}sin(a)${two}${str0}${two}${str0}${cube}${str0}${two}${equ}m${two}${str0}"
str12="${one}${equ}col${one}${str0}${cube}${str0}${two}${str0}${one}${equ}(y-n)*zoomy${two}${str0}${five}${one}"
str13="${one}${equ}-sin(a)${one}${equ}cos(a)${two}${str0}${two}${str0}${cube}${str0}${two}${equ}n${two}${str0}"
str14="${str1}${one}${str1}${str}${five}${one}"
str15="${str1}${two}${str0}${cube}${str1}${one}${str1}"
printf "\e[$((toph+23));${dist}H${colbon} ${two}${str2}${one}${str5}${str5}${str2}${str4}\n"
printf "\e[$((toph+30));${dist}H${ten}${two}${str0}${two}${two}${five}${str5}${str5}${str0}\n"
printf "\e[$((toph+25));${dist}H${str7}${str1}${ten}${cube}${str1}${two}${str0}${cube}${str1}${one}${str1}\n"
printf "\e[$((toph+26));${dist}H${str8}${str0}${str4}${str11}\e[$((toph+28));${dist}H${str0}${str12}${str0}${str13}\n"
printf "\e[$((toph+24));${dist}H${two}${ten}${str0}${ten}${cube}${two}${cube}${str6}${str5}${five}${str0}${str4}\n"
printf "\e[$((toph+22));${dist}H${cube}${str5}${str5}${str5}${str6}\e[$((toph+29));${dist}H${str14}${str1}${ten}${cube}${str15}\n"
printf "\e[$((toph+27));${dist}H${str0}${five}${str0}${str9}${str0}${str10}\e[$((toph+31));${dist}H${ten}${two}${str2}${str5}${str5} ${str2}\n"
}
show.board()
{
clear
boucol="\e[38;5"
((colour=RANDOM%145+6))
for ((i=6; i<=wthm; i+=2)); do
printf "${boucol};$((colour+i));1m\e[${toph};${i}H==${boucol};$((colour+i+25));1m\e[$((lower+1));${i}H==\e[0m\n"
done
for ((i=toph; i<=lower+1; ++i)); do
printf "${boucol};$((colour+i));1m\e[${i};${modw}H||${boucol};$((colour+i+30));1m\e[${i};$((wthm+2))H||\e[0m\n"
done
}
show.notify()
{
printf "\e[1;31m\e[$((toph+9));${dist}HRunLevel\e[$((toph+9));$((dist+11))HPreviewLevel\e[0m\n"
printf "\e[1;31m\e[$((toph+9));$((dist+26))HSpeedLevel\e[$((toph+9));$((dist+56))HScore\e[0m\n"
printf "\e[1;31m\e[$((toph+9));$((dist+39))HWidth\e[$((toph+9));$((dist+47))HHeight\e[0m\n"
printf "\e[1;34m\e[$((toph+10));${dist}H$((runlevel-1))\e[$((toph+10));$((dist+11))H${prelevel}\e[0m\n"
printf "\e[1;34m\e[$((toph+10));$((dist+26))H${speedlevel}\e[$((toph+10));$((dist+56))H${score}\e[0m\n"
printf "\e[1;34m\e[$((toph+10));$((dist+39))H${width}\e[$((toph+10));$((dist+47))H${height}\e[0m\n"
printf "\e[38;5;34;1m\e[$((toph+12));${dist}HM|m === double N|n === half\n"
printf "\e[$((toph+13));${dist}HQ|q|ESC === exit U|u === one step up\n"
printf "\e[$((toph+14));${dist}HP|p === pause S|s|down === one step down\n"
printf "\e[$((toph+15));${dist}HR|r === resume A|a|left === one step left\n"
printf "\e[$((toph+16));${dist}HW|w|up === rotate D|d|right === one step right\n"
printf "\e[$((toph+17));${dist}HT|t === transpose Space|enter === drop all down\n"
printf "\e[38;5;106;1m\e[$((toph+19));${dist}HVersion 7.1.7\n"
printf "\e[$((toph+20));${dist}Hhttps://github.com/deepgrace\n"
printf "\e[$((toph+21));${dist}HGrace <complex.invoke@gmail.com>\n"
}
case ${1} in
-h|--help) echo "Usage: bash ${0} [ <runlevel> [ <previewlevel> [ <speedlevel> [ <width> [height] ] ] ] ]"
echo "Range: [ 0 <= runlevel <= $((${#BOX[@]}-1)) ] [ previewlevel >= 1 ] [ speedlevel <= 30 ] [ width >= 17 ] [ height >= 10 ]" ;;
-v|--version) echo "Version 7.1.7" ;;
${PPID}) run.level ${2}; ini.loop run.initi
show.board; show.notify
show.piece 0; draw.piece 0
show.matrix; get.ctime &
per.sig ${!} ;;
*) bash ${0} ${$} ${@} &
get.sig ${!} ;;
esac
Last edited by complex.invoke; 08-17-2017 at 08:24 PM ..
Reason: updates
These 39 Users Gave Thanks to complex.invoke For This Post:
10 More Discussions You Might Find Interesting
1. Shell Programming and Scripting
Original Code Taken from here:
http://www.tldp.org/LDP/abs/html/bashver2.html#EX79
The code in the above link displays 4 unique 13 cards hands. I've modified it to deal a hand unique 2 card hand to 2 different players, then deal 5 unique community cards as in Texas Holdem (3 cards, then 1... (8 Replies)
Discussion started by: earnstaf
8 Replies
2. UNIX for Dummies Questions & Answers
Is there a textbased football game (American) that I can download through ubuntu server edition? (1 Reply)
Discussion started by: dadoprso
1 Replies
3. UNIX for Dummies Questions & Answers
Is there picture based game under linux terminal? Just like Supermario under DOS. (18 Replies)
Discussion started by: vistastar
18 Replies
4. Shell Programming and Scripting
Okay so Zork sparked my interest in this. I have been learning to program for the last year and a half. I've dabbled in everything from Java to Ruby to PHP & XHTML & SQL, and now I'm on bash. I really like bash scripting. Its easy and fun. I just started two days ago. Pretty much I've been writing... (1 Reply)
Discussion started by: lemonoid
1 Replies
5. Shell Programming and Scripting
Okay so I'm making a simple text based game that branches into different scenarios. By branching I mean branching off into whole different files with that part of the game in it. I got tired of working on scenario 1 so I'm working on scenario 2. As I get started and try to test it, I get an... (3 Replies)
Discussion started by: lemonoid
3 Replies
6. Programming
Open Source Project: https://github.com/yongye/cpp
Ported from the shell: Shell (0 Replies)
Discussion started by: complex.invoke
0 Replies
7. UNIX for Dummies Questions & Answers
Hello, I am looking to make a text based game, that runs in the command window, or a window similar. I will only need to use 1 window.
I read somewhere that there is libraries for this kind of thing? But I can't remember the name of them.. Can anyone point me in a direction?
I will be... (2 Replies)
Discussion started by: murphy
2 Replies
8. Shell Programming and Scripting
Hi All,
Been trying to understand the code in tetris game (in the sticky threads) & i know i have a alot reading /practice to do. it's using advanced methods with arrays and arithmetic and would much appreciate if some one can guide me to good books that's not outdated that would help me take... (0 Replies)
Discussion started by: xcod3r
0 Replies
9. Shell Programming and Scripting
When I run the following script at the bottom it say cards remaining=44...It should be=35.
Can anyone tell me what I'm doing wrong. I've spent hours trying to get this to work and I can't go any further until this part works. thank you in advance
Cogiz
#!/bin/bash
# Date="November, 2016"
#... (2 Replies)
Discussion started by: cogiz
2 Replies
10. Shell Programming and Scripting
Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.
The game concept is simple:
First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
Discussion started by: Othmane
3 Replies