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Top Forums UNIX for Dummies Questions & Answers Kernel Stack vs User Mode Stack Post 302586912 by ygemici on Tuesday 3rd of January 2012 03:54:52 PM
Old 01-03-2012
Quote:
Originally Posted by saurabhkoar
@fpmurphy,

That means in Linux each process has a user mode stack and a corresponding Kernel mode stack? So, there is two stacks per process?
actually they are used on the separate [cpu processing] modes.
and in this state lets we split to as modes(user/kernel) for better understanding of its.
shortly,linux process can operates in two modes:

* in user_mode
any process which runs the in user mode refers to private(own) stack area that is used for holds local variables,parameters,frame pointer(very useful while detect relative addres of any func local variables after pushes,pops especially in debug processing[kernel oops]),temporary(as a cpy) values(like in c,c++,java),return address from funcs and automatic variables within functions.

* in kernel mode (after switching to kernel mode by [switch_to] ), portion of the process (code areas),its addresses and core kernel data, starts to use the kernel stack.
[as additonal infos; hardware context informations(like contents of all registers in user mode) also are saved in the kernel stack while the hardware context processing]

linux kernel has many complex structures like kernel control path that is sequence of instructions(* executed several kernel functions) executed by a kernel for an interrupt,system call or exception handling.
so these instructions are belonging to different processes.therefore each kernel path must refers to its kernel stack(8k)
[actually 8140 bytes 52 byte save for thread_info structure]
you can define the size of kernel stacks while compaling if you see the like this message
Code:
Use 4Kb for kernel stacks instead of 8Kb (4KSTACKS) [N/y/?] n

and user mode process can not know where is the address of own kernel stack memory area; (pointer) address, therefore cannot accessed to kernel stack area in the user mode.

while switching to kernel mode with mode switch,process will continue to work in the reentrance kernels.
so it is a reentrance kernel! user mode process executions can be resume in kernel mode and continues processing for new processes by kernel schedulers.[assisgns the another Cpu to the process with schedule()]
but on a single processor system,one process will be process in the Cpu and new processes blocked until the current process turn.

I would recommend for more information below usefull links..
Understanding the Linux Kernel, 3rd Edition
4K Stacks in 2.6 [LWN.net]

regards
ygemici
 

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GLPUSHNAME(3G)															    GLPUSHNAME(3G)

NAME
glPushName, glPopName - push and pop the name stack C SPECIFICATION
void glPushName( GLuint name ) PARAMETERS
name Specifies a name that will be pushed onto the name stack. C SPECIFICATION
void glPopName( void ) DESCRIPTION
The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers and is initially empty. glPushName causes name to be pushed onto the name stack. glPopName pops one name off the top of the stack. The maximum name stack depth is implementation-dependent; call GL_MAX_NAME_STACK_DEPTH to find out the value for a particular implementa- tion. It is an error to push a name onto a full stack, or to pop a name off an empty stack. It is also an error to manipulate the name stack between the execution of glBegin and the corresponding execution of glEnd. In any of these cases, the error flag is set and no other change is made to GL state. The name stack is always empty while the render mode is not GL_SELECT. Calls to glPushName or glPopName while the render mode is not GL_SELECT are ignored. ERRORS
GL_STACK_OVERFLOW is generated if glPushName is called while the name stack is full. GL_STACK_UNDERFLOW is generated if glPopName is called while the name stack is empty. GL_INVALID_OPERATION is generated if glPushName or glPopName is executed between a call to glBegin and the corresponding call to glEnd. ASSOCIATED GETS
glGet with argument GL_NAME_STACK_DEPTH glGet with argument GL_MAX_NAME_STACK_DEPTH SEE ALSO
glInitNames(3G), glLoadName(3G), glRenderMode(3G), glSelectBuffer(3G) GLPUSHNAME(3G)
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