11-02-2010
Quote:
Originally Posted by
scottn
...this configuration of A321 before. How many are there?!
Just for information, roughly 24 passenger configurations. 8 models and three standard seating configurations.
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LEARN ABOUT REDHAT
glreadbuffer
GLREADBUFFER(3G) GLREADBUFFER(3G)
NAME
glReadBuffer - select a color buffer source for pixels
C SPECIFICATION
void glReadBuffer( GLenum mode )
PARAMETERS
mode Specifies a color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK,
GL_LEFT, GL_RIGHT, and GL_AUXi, where i is between 0 and GL_AUX_BUFFERS -1.
DESCRIPTION
glReadBuffer specifies a color buffer as the source for subsequent glReadPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
glCopyTexSubImage2D, glCopyTexSubImage3D, and glCopyPixels commands. mode accepts one of twelve or more predefined values. (GL_AUX0
through GL_AUX3 are always defined.) In a fully configured system, GL_FRONT, GL_LEFT, and GL_FRONT_LEFT all name the front left buffer,
GL_FRONT_RIGHT and GL_RIGHT name the front right buffer, and GL_BACK_LEFT and GL_BACK name the back left buffer.
Nonstereo double-buffered configurations have only a front left and a back left buffer. Single-buffered configurations have a front left
and a front right buffer if stereo, and only a front left buffer if nonstereo. It is an error to specify a nonexistent buffer to
glReadBuffer.
mode is initially GL_FRONT in single-buffered configurations, and GL_BACK in double-buffered configurations.
ERRORS
GL_INVALID_ENUM is generated if mode is not one of the twelve (or more) accepted values.
GL_INVALID_OPERATION is generated if mode specifies a buffer that does not exist.
GL_INVALID_OPERATION is generated if glReadBuffer is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_READ_BUFFER
SEE ALSO
glCopyPixels(3G), glCopyTexImage1D(3G), glCopyTexImage2D(3G), glCopyTexSubImage1D(3G), glCopyTexSubImage2D(3G), glCopyTexSubImage3D(3G),
glDrawBuffer(3G), glReadPixels(3G)
GLREADBUFFER(3G)