Awhile back I followed instructions in a newsletter (I don't remember which one) giving instructions on making Outlook Express very plain. Unfortunately I followed the instructions but did not make a note of the string. The last word was true. The instructions stated that if one wanted to return to... (0 Replies)
Does anyone know where Outlook Express on Windows 2000 store the e-mails?
I know where it stores on Windows XP, but I need it for Windows 2000
regards. (0 Replies)
Hi All,
I'm using uuencode to send out mail from unix to lotus notes,but i dont have any attachment to send out, I'm getting this message in the body of the mail
"Usage: uuencode remotedest"
however if i dont use uuencode I'm not able to send out mail
Please help
Thanks (1 Reply)
H All
I want to send attachment in mail but I dont have uuencode installed in AIX server,
there is any alternative way to send attachment in mail. (2 Replies)
Hello All,
I am using uuencode to attach multiple zip file in one email body. The file is send to multiple recipients. I use lotus notes and can view the attachments very well and so does the gmail and yahoo recipients.
Issue is with outlook users, they see attachment as garbage. This is the... (3 Replies)
Dear All,
Would some one help me with this to send a file as attachment in a mail using a script without uuencode...
I am working on AIX 6.1, the thing is I dont have uuencode available... Is there any other alternate possible way to send file attachment with the mail without using uuencode... (11 Replies)
Heyy,
any help would be grateful....
LOOKING FOR THE WAYS TO SEND AN EMAIL WITH ATTACHMENT & HTML TABLES IN BODY THROUGH SHELL SCRIPT (LINUX)..NOT SURE, IF WE HAVE ANY INBUILT HTML TAG OR UNIX COMMAND TO SEND THE ATTACHMENTS. KINDLY HELP
below is small script posted for our understanding..... (2 Replies)
Discussion started by: Harsha Vardhan
2 Replies
LEARN ABOUT CENTOS
glframebufferrenderbuffer
GLFRAMEBUFFERRENDERB(3G) OpenGL Manual GLFRAMEBUFFERRENDERB(3G)NAME
glFramebufferRenderbuffer - attach a renderbuffer as a logical buffer to the currently bound framebuffer object
C SPECIFICATION
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
PARAMETERS
target
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is
equivalent to GL_DRAW_FRAMEBUFFER.
attachment
Specifies the attachment point of the framebuffer.
renderbuffertarget
Specifies the renderbuffer target and must be GL_RENDERBUFFER.
renderbuffer
Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach.
DESCRIPTION
glFramebufferRenderbuffer attaches a renderbuffer as one of the logical buffers of the currently bound framebuffer object. renderbuffer is
the name of the renderbuffer object to attach and must be either zero, or the name of an existing renderbuffer object of type
renderbuffertarget. If renderbuffer is not zero and if glFramebufferRenderbuffer is successful, then the renderbuffer name renderbuffer
will be used as the logical buffer identified by attachment of the framebuffer currently bound to target.
The value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for the specified attachment point is set to GL_RENDERBUFFER and the value of
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is set to renderbuffer. All other state values of the attachment point specified by attachment are
set to their default values. No change is made to the state of the renderbuuffer object and any previous attachment to the attachment
logical buffer of the framebuffer target is broken.
Calling glFramebufferRenderbuffer with the renderbuffer name zero will detach the image, if any, identified by attachment, in the
framebuffer currently bound to target. All state values of the attachment point specified by attachment in the object bound to target are
set to their default values.
Setting attachment to the value GL_DEPTH_STENCIL_ATTACHMENT is a special case causing both the depth and stencil attachments of the
framebuffer object to be set to renderbuffer, which should have the base internal format GL_DEPTH_STENCIL.
ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens.
GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.
GL_INVALID_OPERATION is generated if zero is bound to target.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTexture1D(), glFramebufferTexture2D(),
glFramebufferTexture3D()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLFRAMEBUFFERRENDERB(3G)